AI War 2 [P] [ENG / ENG] (2019) (1.003) [Scene]

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Varggoth ®

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Varggoth · Создавать темы 31-Окт-2019 09:10

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-AI War 2- Платформа: Windows
Дата выхода: 22 октября 2019
Жанр: Space Strategy, 4X, RTS
Разработчик: Arcen Games, LLC
Издатель: Arcen Games, LLC
Версия: 1.003
Тип издания: Неофициальный
Релиз: Scene
Релиз от: PLAZA
Язык интерфейса: Английский
Язык озвучки: Английский
Таблэтка: Присутствует (CODEX emu.)
Системные требования:

Операционная система: Windows 7 + (x64)
Процессор: Двухъядерный 2,2 Ггц
Оперативная память: 4 Гб
Видеокарта: NVIDIA GTX 510+, Radeon HD5900+, Intel HD4000+, DirectX: 11
Место на диске: 4 ГбОписание:
AI War 2 — культовое продолжение асимметричной космической стратегии AI War: Fleet Command. События игры развиваются спустя 353 года и расскажут о борьбе человечества за выживание. Враждебный искусственный интеллект захватил практически всю вселенную и только на краю Млечного пути осталась маленькая надежда на спасение.

Особенности:

  • How About Some Highlights?
  • Many optional factions, each with their own goals and strategies, create a living galaxy.
  • A new Fleets system gives you even more ships than before, and allows you to customize your empire more than ever.
  • A ton of map types, and with a lot of sub-options to make them even more varied.
  • Outguard to hire, factions to ally with, and oodles of targets to capture or hack --with the AI or aliens.
  • Warden, Hunter, and Praetorian Guard sub-fleets of the AI provide for new challenges (and sometimes opportunities) in how both you and the AI interact with each other.
  • Crazy moddability, with many levers available in easily-accessible XML.
    What's New Compared To The Original?
  • More approachable gameplay, but with a rabbit hole that goes as deep as ever.
  • More to do, in terms of moment to moment gameplay and choices. More to find, more to conquer or be conquered-by.
  • Polished gameplay mechanics, representing everything learned from first game’s six expansions (plus three years of development on this sequel).
  • Trimmed fat: repetitive boring tasks have been automated or streamlined, but more options than ever have been added for you to customize things when you want to. Our goal is never to waste your time, but always have an array of interesting challenges for you to pursue at once.
  • Redesigned UI that gives you a ton of information and power right when you need it.
  • 1.5 hours of new music added to the 4.5 hour included score from the original game.
  • Multithreading for modern performance, and a codebase that will not summon an elder god (recoded from the ground up for modern rigs).
  • Over 1900 lines of spoken dialogue from more than 25 actors.

NFOs:

AI.War.2-PLAZA:

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-P-R-E-S-E-N-T-S-
AI War 2 (c) Arcen Games, LLC
Release Date : 10/2019 Protection : Steam Discs : 1 Genre : Indie
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AI War 2 is a grand strategy/RTS hybrid against a galaxy that has already been conquered by rogue artificial intelligence. It's also "a sequel to [Arcen's] enormo-space RTS AI War, which we called'one of this year's finest strategy games'back in 2009" (Tom Sykes, PC Gamer)The most devious and acclaimed artificial intelligence in strategy gaming returns.
For more info go to : http://store.steampowered.com/app/573410/
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1. Extract release 2. Mount ISO 3. Install the game 4. Copy crack from the PLAZA folder 5. Play!
General Notes:
- Block the game's exe in your firewall to prevent the game from trying to go online .. - If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead
▄▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▄▀▀▀▀ ▄▀▀▀█ ▄▀▀▀▀ ▄▀▀▀▀ █ ▄▀▀▀▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▄ █ █ ▀▀█ █▀▀▀▄ █▀▀▀▀ █▀▀▀▀ █▀▀ ▀▀▀▀█ █ ▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █▄▄▄█ █ █ █▄▄▄▀ █▄▄▄▀ █▄▄▄▀ ▄▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀
CODEX - STEAMPUNKS - CPY - SiMPLEX - ACTiVATED
▄▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █▀▀▀▄ ▄▀▀▀▀ █ █ █ ▄▀▀▀▄ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▄ █ █ █ █▀▀▀▀ █ █ █ ▀▀▀▀█ █ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █▄▄▄▀ █▄█▄▀ ▄▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Coming soon...

AI.War.2.Update.v1.003-PLAZA:

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-P-R-E-S-E-N-T-S-
AI War 2 Update v1.003 (c) Arcen Games, LLC
Release Date : 10/2019 Protection : Steam Discs : 1 Genre : Indie
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For list of changes read included patchnotes.txt
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1. Extract release 2. Run setup.exe 3. Install update 4. Copy crack from the PLAZA folder 5. Play!
NOTES: No previous update is required.
This patch requires:
AI.War.2-PLAZA
General Notes:
- Block the game's exe in your firewall to prevent the game from trying to go online .. - If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead
▄▀▀▀▀▀▀▀▀▀▀ ▀ ▀ ▄▀▀▀▀ ▄▀▀▀█ ▄▀▀▀▀ ▄▀▀▀▀ █ ▄▀▀▀▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▄ █ █ ▀▀█ █▀▀▀▄ █▀▀▀▀ █▀▀▀▀ █▀▀ ▀▀▀▀█ █ ▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █▄▄▄█ █ █ █▄▄▄▀ █▄▄▄▀ █▄▄▄▀ ▄▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀
CODEX - STEAMPUNKS - CPY - SiMPLEX - ACTiVATED
▄▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █▀▀▀▄ ▄▀▀▀▀ █ █ █ ▄▀▀▀▄ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▄ █ █ █ █▀▀▀▀ █ █ █ ▀▀▀▀█ █ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀ ▀ █ █ █▄▄▄▀ █▄█▄▀ ▄▄▄▄▀ ▀ ▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
Coming soon...

Порядок установки:

  • Смонтировать образ, используя программу эмуляции приводов (Alcohol 120%, UltraISO или Daemon Tools - на Windows 10 .iso образы монтируются без посторонних программ)
  • Следовать инструкциям программы установки, не обращая внимание на возможные предупреждения антивирусной защиты
  • Установить обновление, запустив исполняемый файл из папки AI.War.2.Update.v1.003-PLAZA\Update
  • Копировать содержимое из папки с обновлением AI.War.2.Update.v1.003-PLAZA\PLAZA в папку игры с заменой файлов
  • Играть!

История обновлений раздачи:

  • 28.10.2019: Торрент-файл обновлён. В раздачу добавлен кумулятивный патч: AI.War.2.Update.v1.003-PLAZA

Список изменений:

  • Update v1.003:
  • Fix a bug where ARS hacks were allowing you to get 7 ship lines instead of 6
  • Fix an OBOB where we were reporting inconsistent stack numbers in the hover entity info text
  • New installations of the game now save 3 autosaves instead of 1
  • Flagships in Hold Fire Mode no longer deploy drones
  • Clicking on an Objective will now tag it with an Importance. Clicking once makes an Objective High importance, putting it at the top of the displayed list. Clicking again will make it Low importance, putting that objective at the bottom. Clicking a third time makes it Normal.
  • Add some defensive code to hoverEntity and fix a possible null reference
  • Tutorial 4 now mentions you can hover on the AIP amount on the top bar for some more information.
  • Grant Technology hack now mentions not increasing the cost of unlocking it with Science.
  • Hack Intra-Galactic Coordinator and Hack Global Command Augmenter now note exactly what the reduced cost is if you have paid the AIP cost for that planet.
    Visual Polish:
  • Science resource bit at the top now has the same blue colour for all the amounts, rather than being a light green, so it's consistent with every other mention.
  • Metal section of the top bar now has actual proper colouring.
  • Cost to fully extract all the science from a planet is now in green, like most hacks are.
  • Knockback now has the correct unit in the tooltips.
  • Sabotage Hack now mentions it doesn't cause an AIP increase for destroying structures which would normally do so.
  • Improved the Experience tooltip information to have the correct logic and perhaps read a little bit better.
  • The "Ally to AI" setting description now explicitly says that all player-allied factions are also allied.
  • Knockback now has the correct unit in the tooltips.
  • Hacking resource hovertext on the top bar now has the hacking point amounts in green rather than a red.
  • AIP hovertext on the top bar has some minor colour additions, as well as an explanation of what the AIP Floor actually is, as well as stating reduction is never wasted.
  • Raid Engines now show on the galaxy map.
  • Hunter Waves option is renamed to Threat Waves, and description updated to be clearer.
  • Added some information about how threat is generated, and it eventually joining the Hunter Fleet to the info displayed by hovering over the top bar area.
    Balance Changes:
  • Decoy Drone damage halved, tripled build time, health reduced 25%.
  • Grant Technology Hack cost increased to 20.
  • The Engineer and Factory changes from previous, as those were missed.-Update v1.002:
  • ALL of these changes are thanks to Badger and Puffin. Chris was working on the world's longest AMA for some reason: https://www.reddit.com/r/Games/comments/dmhlu6/ama_i_am_chris_park_founder_of_arcen_games_and/
  • Add some new Quick Starts by community member zeusalmighty
  • Experimental Targeting Change
    • Under Galaxy Settings -> Units there's now a setting to enable/disable a new pursuit mode.
    • This mode makes ships prefer to kill all nearby units before moving on; hopefully it will make Drones less apt to go aggro guard posts everywhere.
      • Looking for player feedback on this
      • This also will affect the way AI ships will fight, so I'm loooking for feedback on that aspect as well
    Balance Changes:
  • Transport Flagships now cost very little energy.
  • The Human Resistance Fighters now help less often in battles, so it feels more rare/special when they do. They also can't go back to a planet for at least 15 minutes after their last time there.
  • Macrophages now need more metal to do things on Hostile To Players Only mode. Also decrease base telium income when that telium has harvesters on the map; harvesting should be the primary form of income
  • Crippled flagships now have a 5 minute delay until they are eligible to be repaired. This is to make crippling a Bigger Deal in battles where you might have engineers
  • Engineers and Combat Engineers have less health, and are also much higher target priority for the AI.
  • Combat Factories are much higher priority for the AI.
    Bugfixes:
  • Fix a few problems with quickstarts
  • Fix a bug where the Dark Spire could give errors after it has killed all the players and AIs in the game.
  • Fix a strange null reference exception in some findHumanKing code in the game lobby
  • Fixed Mini Cluster Bombs being swappable. Woops.
  • Launching with OpenGL instead of DirectX11 can be problematic for some people, so on GOG the default launch is now DirectX11. On Steam it still shows you the option of which you want, but starts with DirectX11 as the default.
    Polish:
  • Replace a few mentions of FRD with Pursuit Mode in the Settings
  • Fix a typo in the Auto-Kite setting
  • The button in the lower left that just said "Coming Soon" now says "Chat Menu. Coming Soon" so it's clear what it is.
  • Include mention of the shortcut for toggling between the galaxy map/planet screen in the tooltip for the planet name in the top left.
  • Improve the tooltip for the clock to mention the buttons that control game speed
  • Add more colours to the incoming wave tooltip
  • Fix a typo in the explanation for the Praetorian Guard
  • The 'Threat Detail' window available when you click on the Threat icon in the resource bar now shows threat in traditional Strength units (with the raw value divided by 1K).
  • The 'Threat Detail' window now shows the total visible hunter/warden strength in the galaxy
  • Fix a bug where Nanocaust ships were winding up being counted as Threat incorrectly
  • Improve the colouring in the science tooltips
  • Some tutorial improvements. Includes a bunch of colour.
  • Fix a typo in the AIP history display when claiming structures
  • If a wave is against a minor faction that owns a planet, the game now tries harder to show the faction name in the tooltip.
  • If a wave is not against a player planet, the icon will turn grey more consistently.
  • Alarm Posts now show up on the galaxy map.
  • Add some colour to the counterattack notification hovertext to improve readability.
  • Fix a typo in the hacking description for local watch hacks
  • Show better colours for zombies in tooltips
    ARS Changes:
  • Improve the 'cant hack due to too many ship lines' message for the ARS hack to explicitly call out which fleet you are using, and mention that the hack is done by the closest flagship
  • Fix a bug where custom fleets couldn't hack ARS for more ship lines
  • Fix a bug where Lone Wolf Fleets could hack ARS
  • Fix a bug where things like Hydra Heads were being counted as ship lines for the purposes of an ARS hack
  • ARS Reroll hacks cost less Hacking Points but have a stronger response
  • ARS to Science conversion hack now grants more science
  • ARSs are now owned by AI factions, so hacking them will increase AI hacking response over time
    Instigator Changes:
  • Some nerfs to Instigators; decrease their power and make the bases spawn less frequently
  • Fix a bug where Instigator Bases weren't correctly tracking their cumulative effect
  • Fix some punctuation issues with Instigator Base descriptions
  • Instigator bases now report how many times the effect has triggered
    Tech Vault Changes:
  • The "Turn Tech Vault into Science" hack now grants a bit more science
  • Add a "Reroll Tech granted by Tech Vault" hack
  • Hacking a Tech Vault for science no longer increases the cost of the next upgrade
  • Tech Vaults are now owned by AI factions, so hacking them will increase AI hacking response over time
Видео: AI War II 1.0 Launch Trailer

Официальный сайт игры Ссылка
Steam Database: Ссылка
Наличие/отсутствие рекламы: Реклама отсутствует.
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