Element TD 2 [P] [RUS + ENG + 15 / ENG] (2021) (1.1.0) [Portable]

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Varggoth ®

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Varggoth · Создавать темы 14-Июл-2021 05:55

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-Element TD 2 Год выпуска: 2021
Жанр: Tower Defense, Indie, Fantasy
Разработчик: Element Studios
Издатель: Element Studios
Платформа: Windows
Версия: 1.1.0
Тип издания: Неофициальный
Релиз: Portable
Язык интерфейса: русский, английский, итальянский, немецкий, нидерландский, испанский Лат. Ам., шведский, румынский, французский, китайский (упр.), китайский (трад.), финский, чешский, бр. португальский, японский, турецкий, корейский
Язык озвучки: английский
Таблэтка: Вшита (PLAZA)
Минимальные Системные требования:
Требуются 64-разрядные процессор и операционная система
ОС: Windows 8
Процессор: 2.6 GHz Intel or AMD
Оперативная память: 6 GB ОЗУ
Видеокарта: 1024 MB VRAM
DirectX: Версии 9.0
Сеть: Широкополосное подключение к интернету
Место на диске: 9 GBОписание: Element TD 2 – это соревновательная игра в стиле «tower defense», основанная на комбинации элементов. Основные элементы, которые вы выбираете, определяют тип башен, которые вы можете построить. Соревнуйтесь с другими игроками и докажите, что ваша защита способна продержаться дольше всех!Наличие/отсутствие рекламы: Реклама отсутствует
NFO
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-P-R-E-S-E-N-T-S-
Element TD 2 Update v1.1 (c) Element Studios
Release Date : 06/2021 Protection : Steam Discs : 1 Genre : Indie
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For list of changes read included patchnotes.txt
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1. Extract release 2. Run setup.exe 3. Install update 4. Copy crack from the PLAZA folder 5. Play!
This patch requires:
Element.TD.2-PLAZA
General Notes:
- Block the game's exe in your firewall to prevent the game from trying to go online .. - If you install games to your systemdrive, it may be necessary to run this game with admin privileges instead
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CODEX - STEAMPUNKS - CPY - SiMPLEX - ACTiVATED
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Coming soon...

Особенности релиза

  • Основан на Element.TD.2.Update.v1.1-PLAZA
  • НЕЛЬЗЯ играть онлайн/кооп (нужен фикс о котором я не в курсе)
Порядок установки
  • Скачать куда хотите
  • Запустить "Element TD 2.exe"
  • Играть

Особенности игры

  • 44 Башни с уникальными характеристиками и различными возможностями для апгрейда
  • 12 Карт позволяют испробовать разные виды защиты и способы расстановки башен
  • Режим co-op позволяет собрать команду до 8 игроков
  • 55 волн наступления бросят вызов вашей защите, равно как и бесконечные волны боссов
  • Разблокируемые аксессуары позволяют Вам изменить внешний вид Вашего персонажа
  • 6 дополнительных режимов которые видоизменяют геймплей (Случайный, Хаос, Короткий, Экстрим, Турбо, Режим Бога)
  • 6 Элементов для создания башен (Свет, Тьма, Вода, Огонь, Природа, Земля)
  • Серверы по всему миру открывают возможности для игры во многих странах
  • Режим дуэли даёт возможность двоим игрокам сразиться на одной арене
  • Таблица лидеров позволяет набирать самые высокие баллы и соревноваться с другими игроками
  • Запись сражений даёт возможность рассказать о своих победах, а также научиться новым стратегиям на примере других игроков

История проекта

Element TD 2 является кульминационным проектом 15 лет существования игр серии «tower defense» (Башенная защита). ETD была разработана ещё в 2005 году как самая известная карта башенной защиты WarCraft 3. В 2011 году этот жанр вернулся в качестве ведущей аркадной игры StarCraft 2. Однако этого было недостаточно, поэтому в 2016 году Element TD с третьего раза завоевал популярность в качестве игры для Dota 2. В 2016 году игра была также выпущена для мобильных устройств.
И, наконец, Element TD 2 представляет собой отдельный сиквел, который включает в себя лучшие характеристики этой серии.

Скриншоты

Патчи
1.1.0 (20.06.21)
  • Features
  • You can now define your own Hotkeys in Settings!
    • This extends to all of the single-button keyboard inputs.
    • As a result, the old "By Element" or "MOBA" hotkey option has been removed. If you were using the latter option, we recommend redefining your hotkeys.
  • You can also define your own Default Targeting Priorities in Tower Customization!
    • This also lets you define whether each tower has Focus On/Off by default.
  • On the Scoreboard, you can now Mute other players, preventing certain players' toxicity from ruining the game.
    • Or you can just mute everyone and enjoy the sounds of silence. You monster.
  • 5th Co-op Map added, Pinnacle!
    • If you've played all the way through the Campaign, this is the map from the final mission.

Improvements

  • Blacksmith, Well, Trickery, & Runic Towers can now have Auto-cast turned off by right-clicking their ability icon:
    • Left-click the ability icon to Manual Cast their ability.
  • You can now press 7 (default hotkey) to revert a tower's priority back to your defined default priority.
  • Pressing F5 (default hotkey) selects all of your towers.
  • Targeting priority hotkeys will now work without first opening the targeting menu.
  • In Co-op, players now start near one of the existing portals.
  • For the Balanced Paths option in Co-op, changing the player slot will actually change what path is active
  • Co-op Builder Movespeed increased by 15%
  • On Volcano Co-op, the long paths now move at x1.5 speed (down from x2 speed), but have x1.5 HP
  • On Tundra Co-op, flipped the Start/End positions for the 4th Path
  • When drag-selecting or double-clicking towers, Trickery Clones will no longer be included in selection with the original towers.
  • Default tab on Damage Overview is now Current instead of Total
  • Adjusted MMR Search Range such that if you've played 10 or more matches, it'll expand to 375 up or down. If you've done less than 10 though, it'll stay at 225 up or down.

Bug Fixes

  • Fixed a time format issue that was breaking the game for certain players.
  • Fixed an issue where searching a Ranked Game by Queue would have a shorter MMR Search Range than by Notification
  • Fixed Timescale resetting to x1 when Player 1 dies while viewing replays
  • Fixed Essence Upgrade showing up in the Scoreboard before killing the Essence Boss
  • Fixed Minimap Offset on Tundra
  • Fixed Right-Click Indicator getting swallowed by the high ground way on more vertical maps
  • Fixed Astral's extra projectiles ignoring its targeting setting
  • Fixed a bug where if a tower gets too many Cursed stacks, it'd stop attacking for a while. Cursed is now capped at 15 stacks, which shouldn't affect actual balance, given it's negligible at that point.
  • Fixed Temporal not triggering its ability within the first two seconds of it spawning

Balance

  • Level 3 Elemental Boss & Essence Boss HP reduced by about 10%
  • Bulky Creeps now move 10% slower
  • Wave Times starting from Wave 56 onwards are now 3 seconds, matching the rest of the game
  • Level 2 Dual Tower gold cost reduced from 800 to 750
  • Level 3 Dual Tower gold cost reduced from 3300 to 3150
  • Light damage increased from 100 / 600 / 3600 / 43200 to 110 / 660 / 3960 / 47520
  • Light consecutive bonus reduced from 5 / 30 / 180 / 2160 to 4 / 24 / 144 / 1728
  • Darkness damage reduced from 280 / 1680 / 10080 / 120960 to 270 / 1620 / 9720 / 116640
  • Water damage increased from 85 / 510 / 3060 / 36720 to 90 / 540 / 3240 / 38880
  • Water damage bonus reduced from 40% to 30%
  • Fire damage reduced from 32 / 192 / 1152 / 13824 to 27 / 162 / 972 / 11664
  • Fire damage stops growing after 60 seconds now, down from 120
    • You probably won't notice this anywhere now, outside of Extreme.
  • Nature effect duration increased from 3 to 4 seconds
  • Atom adjusted:
    • Damage increased from 300 / 1200 / 4800 to 330 / 1320 / 5280
    • Consecutive damage bonus increased from 10% to 13%
    • Now only carries over 30% of its stacks when switching targets, down from 50%
  • Lightning damage reduced from 150 / 600 / 2400 to 145 / 580 / 2320
  • Poison duration increased from 15 to 20 seconds
  • Poison duration extender has been removed
  • Ice damage reduced from 800 / 3200 / 12800 to 550 / 2200 / 8800
  • Ice range increased from 900 to 1150
  • Infernal damage reduced from 650 / 2600 / 10400 to 600 / 2400 / 9600
  • Bloom adjusted:
    • Damage reduced from 550 / 2200 / 8800 to 350 / 1400 / 5600
    • AoE increased from 0 to 200
    • Range reduced from 900 to 750
    • Default targeting priority changed from Front to Near
    • Attack is now a Beam, meaning it hits instantly (it's a Laserplant now)
    • Attack speed now increases by 1 per second while not attacking, and decreases by 0.5 per second while attacking.
  • Mushroom adjusted:
    • Damage increased from 125 / 500 / 2000 to 135 / 540 / 2160
    • Effect reworked so that it now deals 100% more damage if the creep's health is above 50%
  • Geyser adjusted:
    • Damage increased from 900 / 3600 / 14400 to 1000 / 4000 / 16000
    • Range reduced from 900 to 750
    • Ability now triggers every 4 attacks, down from 5
  • Howitzer damage reduced from 170 / 680 / 2720 to 160 / 640 / 2560
  • Ethereal damage increased from 900 / 3600 to 950 / 3800
  • Ethereal stack duration increased from 3 to 4 seconds
  • Runic ability search radius reduced from 300 to 250
  • Wisp damage increased from 750 / 3000 to 800 / 3200
  • Flooding damage increased from 400 / 1600 to 420 / 1680
  • Flooding consecutive AoE bonus reduced from 15 to 12
  • Windstorm damage-per-second increased from 550 / 2200 to 700 / 2800
  • Windstorm AoE reduced from 600 to 400
  • Polar damage increased from 1400 / 5600 to 1500 / 6000
  • Haste attack speed gain rate reduced from 7% to 5%
  • Haste attack speed now decays over 5 seconds, down from 7 seconds
  • Impulse damage increased from 2200 / 8800 to 2300 / 9200
  • Quake shockwave damage reduced from 3000 / 12000 to 2500 / 10000
  • Quake shockwave now triggers every 8 attacks, down from 10
  • Money damage increased from 3000 / 12000 to 3200 / 12800
  • Money effect damage bonus increased from 15% / 30% to 20% / 40%
    • Damage cap remains unchanged
1.02 (11.05.21)
  • Improvements
  • Game engine changed from Unity 2018.4 to Unity 2020.3
    • The game now loads much faster than before.
    • This should also result in some degree of performance improvements. For some, it's minimal; for others, it seems like it may help more. In the off-chance it got worse, please let us know!
  • Added Vsync graphics option, which is set to Off by default
    • Turning it On may or may not result in a performance improvement for you, give it a shot and see.
    • Additionally, this will override the Frame Cap setting, so if you want to rely on that instead, keep Vsync turned Off
  • Turned off some useless debugs in the output log
    • FYI, this is now known as player.log, instead of output_log.txt
  • On the final wave of M28, score moved from the creeps to the bosses, so technically, waiting will no longer be more beneficial for score

Fixes

  • Fixed Ranked Mode issue where you could load into a blank screen
  • Fixed Replay Browser being broken
  • Fixed some tooltips on some settings
  • Fixed Temple Variant infinite loading bug in War Mode
  • Fixed Self Leaderboard only listing yourself

1.01.a (03.05.21)

  • We've made some changes to break existing cheat trainers and make future ones harder to develop. THIS IS NOT DRM.
  • As an added bonus, there is actually a small CPU performance improvement!
  • Also the Swedish localization was improved.
1.01 (28.04.21)
  • Improvements
  • There's now an option to turn In-Game Notifications off
  • Essence Prompt replaced by flashing essence icon in the corner, so that it's much less intrusive/in your face
  • The Speed Score Multiplier is now listed in the corner next to the time
  • Creeps now list the actual movement speed value, and if it goes up or down, it'll now list the % change
  • If there's an Elemental Boss next to a bunch of other creeps, it should be much easier to select the Boss now
  • Toggling Ready On/Off in a lobby now has a 2 second cooldown
  • Once the countdown begins in a lobby, the host can no longer kick/switch players (which previously led to breaking the lobby)
  • Minor optimization improvements
  • Max Sound Channels increased from 32 to 64
  • Western Mode can now be toggled On/Off in-game (yeehaw)
  • New Trail added: Fractal Squared
  • Chinese Localization has been improved

Bug Fixes

  • Fixed being able to do an online singleplayer game while in Ranked Queue at the same time, causing lots of disconnect shenanigans
  • Fixed Extreme Mode bug where creeps would mysteriously stop spawning at a certain point
  • Fixed an issue where you could sometimes unintentionally "double-click" and select all towers of a type
  • Fixed a bug where changing a tower's Focus setting wouldn't transfer to a Clone
  • Fixed names not being colorized in replays
  • Fixed Random Map showing up in the Co-op Leaderboards
  • Fixed Co-op and Team Leaderboards cutting off before 100 entries are shown

Campaign

  • In the Campaign, "Insufficient Requirements" now lists the actual requirements
  • When you have a Specialization, affected stats are now green/red, depending on whether they were increased/decreased
  • There's now an option to turn the Hint Box off by default
  • Transference stacks can no longer transfer to Spawners
  • M2 Score Thresholds reduced, that one was apparently sorta ridiculous
  • Toned down the HP of the Light/Dark creeps at the end of M18, Wave 25
  • M25 Speed Multiplier kicked down, shouldn't be nearly as easy to 4-star it
  • Fixed M25 Achievement breaking if you built during the 10 seconds before Wave 25 actually starts
  • Fixed M25 Achievement also breaking as a result of Trickery Clones
  • Fixed a bug where multiple Slingshot Bosses could launch a creep flying so fast that it flies off the map (and in some cases, resulted in it being unkillable because it was so far out-of-bounds)
  • Fixed Income hover display resetting to 0 when loading Checkpoint
  • Fixed loading Checkpoint resetting your available Essence
1.00.a (03.04.21)
  • Campaign
  • The AoE Upgrade now applies the gold cost increase to all towers, even though it only increases the AoE of AoE Towers.
    • This fixes an exploit where you could upgrade a Single-Target Tower to an AoE Tower, and then sell it for net profit. Or vice versa, where you could lose gold.
    • To counterbalance this change, the AoE Upgrade has been increased from 10% / 20% / 30% to 15% / 30% / 45%
  • Fixed the Fire Spawners in M25 - Wave 8 having an extra 0 in its HP
  • Fixed Geyser Spec 1 reducing range
  • Fixed the upgrade cost from Arrow/Cannon to Elemental Towers not being affected by the Range & AoE Upgrades
  • Fixed the giant bright flare of doom in Mission 23
  • Fixed a bug where you could get a "free element pick" on certain missions, which could stack up over time
  • Fixed a bug where, if you had the Income Upgrade, and you loaded from checkpoint, you'd lose the extra gold from the most recent wave.
  • Toned down the last 5 waves of Mission 6, particularly the third path.

Other

  • Fixed a rare freeze error that could occur when selling a tower
  • Fixed Super Galaxy Hat for towers missing its icon
  • Fixed not being able to see anything in Tropical Variant
  • Fixed a bug where, after you die, you can't select someone else's towers
  • Fixed a bug in Ranked where you could match with someone outside of the 150 MMR search range
  • Fixed Tundra minimap offset
  • Fixed various tooltip errors
  • Reduced the size of hats on the Sorceress builder
  • Fixed and overhauled the VFX for the Jetpack cosmetic
  • Updated the VFX for the Elemental Master trail
1.00 (02.04.21)
  • Chapter 4
  • Chapter 4 of the Campaign is here, with 7 more missions to cap it out! The maps are bigger, the challenges are harder, and it packs some diabolical surprises, including:
    • Adaptive Creeps: Each wave, these become highly resistant to one of your elements. Whatever tower tops the damage tracker for the wave, Adaptive Creeps will take 25% damage from that tower's element on the next wave.
    • Spawners: Every 15 seconds, it spawns 3 small creeps with 15% HP each. There is no cap on the number of creeps these can spawn, so kill them fast!
    • And 3 New Bosses!
  • New Upgrade Column in the Loadout. These are passive upgrades that can help bolster your defenses. Requires beating Chapter 2 before you gain access to them.
    • Income: At the end of each wave, gain 5% / 10% / 15% end-of-wave bonus.
    • Extra Lives: Start with 10% / 20% / 30% more lives.
    • Range Bonus: All towers gain 10% / 20% / 30% more range, but they cost 5% / 10% / 15% more gold.
    • AoE Bonus: All AoE towers gain 10% / 20% / 30% more AoE, but they cost 5% / 10% / 15% more gold.
    • Essence: Gain 1 / 2 / 3 Essence to be used for building Level 4 Single Element or Periodic Towers

New Achievements

  • Trebuchets Only: Clear Mission 22 on Hard using only Towers with 1250 Range or more (including Range upgrades)
  • Splash Defense: Clear Mission 23 on Normal using only towers with 200 AoE or more
  • Triad of Light: Clear Mission 24 on Normal using only Light, Water, and Nature Elements
  • Set of Annihilation: Clear Mission 25 on Hard without building a single tower during the last wave
  • Triad of Darkness: Clear Mission 26 on Normal using only Darkness, Fire, and Earth Elements
  • Full Support: Clear Mission 27 on Normal using only Buff, Slow, and Damage Amp Towers
  • Portal Master: Clear Mission 28 on Very Hard without using Infernal Towers
  • Wizard Prime: Clear all Mission in Chapter 4
  • Annihilator: Get 4 Stars on every Chapter 4 Mission
  • Master of Elements: Clear all 28 Missions in the Campaign

Features

  • 4th Co-op Map added: Tundra!
  • In Campaign, you can now pick up where you last left off, thanks to a new Continue button!
    • How it works is whenever you reach a Checkpoint (aka every Wave Break), it'll save your progress for that mission, letting you quit the game and later continue where you last left off.
    • However, you can only hold onto one Checkpoint at a time, so if you try changing to a different mission, it'll warn you that it'll erase your previous Checkpoint.
  • In Campaign, there is now a Hint Box in the bottom-left corner, which you can toggle on/off. This gives extra insights on the game and tips for specific missions.
  • New Cosmetics:
    • New Builder: Master Captain
    • New Builder: Titan
    • New Builder: An Actual Duck
    • New Builder: ???
    • New Hat: Super Galaxy
    • New Trail: Nebula
    • New Trail: Elemental Master
    • Additionally, some of the high level Cosmetics can now be unlocked by completing certain Achievements. You'll still need to buy them with Shop Points though.

Improvements

  • When hosting a Multiplayer lobby, the default map is now set to Random Map.
  • Added a Random Map option to Co-op Mode.
  • In Singleplayer, the game now remembers the last Mission you were playing, as well as what difficulty.
  • War Mode now gives you a primer about how the game works during the loading screen.
  • UI shrunk by about 10%.
  • Maps now have actual borders and skyboxes instead of the darkness of Fog of War
  • Switched Tropical Variant out with the second version that shows up in the Campaign, which is a far more interesting map.
  • Winter Variant is back to 2-Path by default, but its short path moves at 80% speed
  • Adjusted Advanced Paths for:
    • Wasteland now speeds up creeps by 20%
    • Desert paths are asymmetrical
    • Autumn paths are asymmetrical
    • Winter paths are asymmetrical
    • Forest Variant third path no longer pingpongs. Instead, it goes to its own portal at 75% speed.
    • Winter Variant short path is reversed and moves at full speed
  • In No Sell Mode, you can now cancel building/upgrading. But once it finishes, you're locked in.
  • Right-clicking on the Mini-map no longer moves your camera
  • Geyser bounce has been slowed and looks considerably smoother
  • Earth, Fire, Bloom & Money Towers now have status icons that track their bonuses.
  • Removed the In Good Health Achievement from the game, as it no longer exists.
  • Missions now give you a decent amount of XP when clearing them.
  • When you clear a mission, it now displays a Mission Cleared message.
  • Chapter 2 has been made roughly 10% easier
  • The second half of Mission 11 has been redesigned, it should be much more fair than it was before
  • The last wave of Mission 18 has also been toned down, particularly the boss
  • Minor optimization improvements

Bug Fixes

  • Attempt #63849 on fixing the Ranked Disconnect error.
    • We're pretty sure we nailed down the exact cause, and we've added some stopgaps that should prevent it. Should.
  • Coincidentally, fixed the zombie lobby bug.
  • Fixed a bug where, if you upgrade a tower, then cancel the upgrade, it'd reset your changed target priority.
  • Fixed a bug where Fire Tower's damage could stop going up and get permanently stuck.
  • Fixed a bug where Wisp Tower was doing 40% less damage than intended.
  • Fixed a bug where the VFX of Fast Creeps would flash across the whole map on leak.
  • Fixed a bug where winning a Co-op game counted as 2 Wins instead of 1.
  • Fixed checkpoints not saving Damage Overview information.
  • Fixed manual targeting not overriding your Focus Target setting.
  • Fixed loading from a checkpoint turning Focus Target setting to off.
  • Fixed loading from a checkpoint resetting statistics for Towers Built/Sold, Creeps Killed, and Total Interest statistics at the end of the mission.
  • Fixed tooltips going off-screen,
  • Fixed hover tooltips vanishing upon clearing the wave,
  • Fixed Mission 10 Achievement being clearable on Normal Difficulty,
  • Fixed Geyser's AoE displaying 300 AoE for its standard attack and 0 AoE for its ability (this was purely a UI issue)
  • Fixed toggling Show VFX off not actually removing the Shoot/Hit effects. It should only be showing projectiles.

General Balance

  • Income Upgrade extra creeps spawned reduced from 6 / 12 to 4 / 8. However, you now gain a 5% / 10% end-of-wave gold bonus.
  • DIminishing Returns increased from 6% to 7% per stack
  • Bulky HP Multiplier increased from x2.25 to x2.5
  • Bulky creep spacing reduced from 1.5 to 0.75
    • For reference, all other waves have a spacing of 0.5
  • Temporal now triggers its ability when it loses 25% of its Max HP and only jumps half the distance.
  • Temporal now has a cooldown of 15 seconds, meaning it can trigger multiple times.
  • Level 4 Singles & Periodic cost increased from 14000 to 15000.
    • However, their damage was increased by 20%.
  • Wave Order adjusted again:
    • Wave 7 is Composite Fast
    • Wave 10 is Nature Temporal
    • Wave 12 is Water Bulky
    • Wave 13 is Earth Shield
    • Wave 14 is Composite Cursed
    • Wave 15 is Light Healing
    • Wave 17 is Earth Temporal

Tower Balance

  • Arrow damage reduced from 70 to 60
  • Cannon damage reduced from 80 to 75
  • Light Level 4 damage increased from 36000 to 43200
  • Darkness Level 4 damage increased from 100800 to 120960
  • Water damage increased from 80 / 480 / 2880 / 28800 to 85 / 510 / 3060 / 36720
  • Fire Level 4 damage increased from 11520 to 13824
    • Damage gain increased from 360 to 432
  • Nature Level 4 damage increased from 28800 to 34560
  • Earth adjusted:
    • Attack speed reduced from 1 to 0.66
    • Damage increased from 80 / 480 / 2880 / 28800 to 125 / 750 / 4500 / 54000
    • Shockwave damage increased from 45 / 270 / 1620 / 16200 to 60 / 360 / 2160 / 25920
  • Atom consecutive damage bonus reduced from 15% to 10%
  • Lightning damage increased from 140 / 560 / 2240 to 150 / 600 / 2400
    • Bounce range increased from 1200 to 1500
  • Poison duration increased from 14 to 15 seconds
  • Disease damage increased from 100 / 400 / 1600 to 110 / 440 / 1760
    • Damage formula no longer adds +1, meaning it no longer deals double damage vs. full health creeps. In general, it deals less damage than before, up until creeps are about 10% HP or less, at which point it does more.
  • Vapor damage increased from 170 / 680 / 2720 to 175 / 700 / 2800
  • Solar damage-per-second reduced from 140 / 560 / 2240 to 125 / 500 / 2000
  • Mushroom damage increased from 120 / 480 / 1920 to 125 / 500 / 2000
  • Bloom adjusted:
    • Projectile speed increased by 20%
    • Damage increased from 500 / 2000 / 8000 to 550 / 2200 / 8800
    • While not attacking, it gains 30% Attack Speed per second, up to a max of 300%
    • While attacking, it loses 20% of its bonus Attack Speed per second
  • Flooding damage increased from 375 / 1500 to 400 / 1600
    • Consecutive AoE gain reduced from 20 to 15
  • Haste attack speed gain increased from 5% to 7%
    • Decay rate reduced from 50% to 30% of its bonus per second
  • Money damage reduced from 3200 / 12800 to 3000 / 12000
    • Damage bonus now caps at x2 of its base damage. Note that this takes about 40,000 Unspent Gold, so this mainly only affects Teams/Co-op.
  • Incantation base amp reduced from 10% / 20% to 8% / 16%
    • Solo amp search radius increased from 200 to 300 AoE
  • Periodic damage increased from 45000 to 56000

Campaign Balance

  • Frost Aura Boss AoE reduced from 700 to 600
  • Inferno Boss build locations now come back after 120 seconds instead of being permanently scarred
  • Earth Spec 2 attack speed reduced from 0.66 to 0.33
    • Damage multiplier increased from x3 to x4
  • Well Spec 1 attack speed bonus reduced from 10% / 30% / 90% to 8% / 24% / 72%
  • Blacksmith Spec 1 damage bonus reduced from 10% / 30% / 90% to 8% / 24% / 72%
  • Trickery Spec 1 clone damage reduced from 40% / 120% / 360% to 32% / 96% / 288%
  • Infernal Spec 1 reduced from 125 to 100 AoE
  • Geyser Spec 1 damage is reduced by 25% instead of 30%
  • Geyser Spec 2 AoE reduced from 300 to 100
    • It wasn't supposed to be dealing 300% damage AND 300 AoE, that was unintentional
  • Poison Spec 1 damage-per-second increased from 125 / 500 / 2000 to 150 / 600 / 2400
  • Solar Spec 1 damage-per-second reduced from 90 / 360 / 1440 to 80 / 320 / 1280
  • Solar Spec 2 damage-per-second reduced from 300 / 1500 / 6000 to 250 / 1000 / 4000
    • If you were using this before and wondering why Levels 2 and 3 melted everything before, I may have multiplied it wrong. I blame maths.
  • Mushroom Spec 2 attack speed increased from 0.66 to 1
    • AoE reduced from 300 to 250
    • Damage multiplier reduced from x4 to x3
  • Bloom Spec 1 range reduced from 750 to 600
  • Bloom Spec 2 now increases max attack speed from 300% to 500%
  • Disease Spec 1 damage reduced by 25% instead of 20%
  • Atom Spec 2 consecutive damage gain reduced from 30% to 25%
  • Impulse Spec 1 damage reduced by 20%
    • Range increased from 1750 to 1800
  • Impulse Spec 2 damage increase is now 25% instead of 20%
  • Windstorm Spec 1 duration increased from 12 to 15 seconds
  • Windstorm Spec 2 AoE increased from 300 to 400
  • Nova Spec 1 slow reduced from 16% / 32% to 10% / 20%
  • Nova Spec 2 damage increased by 20%
  • Jinx Spec 1 damage increase is 80% instead of 70%
  • Flamethrower Spec 2 napalm duration increased from 10 to 15 seconds
  • Incantation Spec 2 base damage amp changed from -40% / -80% to -30% / -60%
    • Solo damage amp increased from 40% / 80% to 60% / 120%
  • Root Spec 1 damage reduced by 20%
  • Root Spec 2 no longer doubles damage-per-second, it just doubles the slow

0.66.1 (05.03.21)

  • Forest should be better looking now
  • Ping cooldown should be working as intended now in multiplayer
  • Localization fixes for Chinese and German
  • Tooltip fix for Poison
  • Earth Text More Brown
  • Dino Hat on Towers Scaled Down
  • Attempted Fix for Missing Shop Points
  • Fixes for damage overview bugs (Teams, Coop, War)
  • Specialization Fixes (Earth, Flooding)
0.66 (28.02.21)
  • Features
  • Team & Co-op Leaderboards have finally been added to the game!
    • You'll notice, with more players, that you'' see numbers higher than 3 for each element. This is the totals of everyone's picks.
  • A Focus Toggle button has been added, next to the tower targeting options. Hotkey is set to V.
    • Focus On: The tower will shoot creeps until they're dead or out-of-range before deciding its next target.
    • Focus Off: The tower will decide its next target on each attack.

Cosmetics

  • New Builder: Reaper
  • New Wings: Gaia Wings
  • New Hat: Dino Hat

Improvements

  • Ranked games only become valid once both players load in (as in, get past the loading screen, and the wave timer starts counting down). If either player disconnects prior to that, it is no longer considered a loss. The other player will receive a "Game Abandoned" message and be booted back to main menu.
  • Ranked MMR search range increased from 225 to 300.
  • Ranked Notification window increased from 15 to 30 seconds.
  • Game Notifications can now be disabled in Singleplayer in-game when paused.
  • War Mode now has its own Wave Order, removing Composite and replacing Bulky with Regeneration.
  • War Mode now spawns roughly 60% more creeps than before, increasing the frantic pacing of the mode.
    • The total bounty has been adjusted to be roughly 20% more than before.
  • Achievements have been tabbed out for improved organization.
  • The In Good Health achievement has been removed (for now).
  • The Greed is Good achievement now requires you to reach 50,000 Unspent Gold in a Very Hard game prior to Wave 55.
  • In Singleplayer, there is now a red text warning that Achievements are disabled if you're playing on Easy Difficulty.
  • A player leaving the lobby will no longer unready everyone.
  • Targeting Options now have new icons to distinguish them easier.
  • Ping in multiplayer now has a 3 second cooldown.
  • Pressing Insert now zooms in
  • Pressing Delete now zooms out
  • Pressing any of the camera control buttons while you have the in-game chat open will no longer move the camera around
  • Removed the Utility button from the Tower Table.
  • Minor optimizations have been made.
  • Zoom/Scroll/Rotate increments scale at 5% instead of 10%.
  • Fixed Brightness slider not working
  • Added Saturation slider
  • Added Bloom On/Off toggle
  • Updated and optimized visuals on Forest

Bug Fixes

  • Fixed a bug where some players could load into the game before other players, resulting in disconnects on game start.
  • Ranked Mode should be much more stable than before.
    • If you're still running into disconnect shenanigans, please let us know.
  • Fixed a bug where pressing T to open the Targeting menu would block your input unless you pressed T or 1-6.
  • In the Damage Overview, any damage that could past 0 HP is no longer counted.
  • Tower healing in War Mode is now added as damage to the Damage Overview, instead of negating it.
  • Pressing F9 while a tower is selected will no longer cause the builder to be on while the UI is off and vice versa.
  • Fixed an issue where you wouldn't be given a Shop Point after leveling up.
  • Fixed the Boss Score text not being centered
  • Fixed the Win Streak achievement not having a description.

Campaign

  • Fixed a number of incorrect Specialization tooltips
  • Tweaked the message in Mission 1 so that players understand they have to sell to relocate.
  • Toned down the boss' HP in Mission 18.
  • Updated a number of Campaign Specializations:
    • Water Splash (#1) reduces range to 750 instead of reducing bounce damage
    • Earth Ground Breaker (#1) reduces damage to 0 while doubling Shockwave damage
    • Earth Distant Rumble (#2) slows attack speed to 0.66, triples damage, and disables the shockwave
    • Geyser Unstable (#1) damage is reduced by 30%, but the ability triggers every 3 attacks
    • Geyser Mega Burst (#2) ability no longer hits in 300 AoE, but instead deals 300% damage
    • Poison Pestilence (#1) now has 0 AoE but deals 125 / 500 / 2000 damage-per-second
    • Bloom Thorned Rose (#1) reduces range to 750 but increases AoE to 200
    • Bloom Longevity (#2) increases the max damage bonus to 500% but increases the decay rate to 50%
    • Disease Long Decay (#1) reduces damage by 20% instead of 15%
    • Disease Instant Decay (#2) now increases damage by 25% but reduces range to 750
    • Atom High Capacity (#1) reduces attack speed to 1, but it retains 75% of its stacks on switching creeps
    • Windstorm High Winds (#1) increases the duration to 10 seconds but reduces the slow to 10% / 20%
    • Money Pay Day (#2) increases the unspent gold damage bonus to 20% / 40%
    • Flamethrower Quick-Fire (#2) duration increased from 5 to 10 seconds

0.65.2 (18.02.21)

  • Attempted another fix for a bug where you could get disconnected from a Ranked Game the moment you joined.
  • Optimization to reduce GPU usage.

0.65.1 (15.02.21)

  • Fixed a bug where you could get disconnect from a Ranked Game the moment you joined.
  • Fixed Periodic not costing the intended 14000 gold.
  • Fixed a bug where, if you had a lobby already selected, double-clicking it from there would not result in automatically joining it.
  • Minor optimization tweaks.
  • Various localization tweaks.
  • All Random is back to 3 second wave timer.
    • Instant wave timer still applies for Same Random, as that's the competitive random. We're considering exposing the wave timer as a modifier in a future version.
0.65 (13.02.21)
  • Damage Overview
  • You've asked for it repeatedly, and we're finally delivering. On the right side, there's now a Damage Overview, telling you how much damage each tower type does.
    • All towers of the same type (including all levels) are bundled together for an entry.
    • Tower counts are also listed in here, so you know how many of each type you have.
    • Only the top 10 entries are kept; after that, it prunes everything else off.
    • You can switch between "Total", "Current", and "Previous".
  • In the future, we'll add the ability to select all towers of a type via the Damage Overview, among other tweaks. If you have any suggestions for it, let us know!

Improvements

  • Korean localization added.
  • Damage pop-ups are now color-coded by element type.
  • While a tower is selected, pressing T will now open the targeting menu, and you can press 1-6 to select a targeting priority from there.
  • In the Customize Towers screen, there's now an option to equip a single hat to all towers.
  • Added a x0.5 speed multiplier option (offline singleplayer only).
  • Added support for 2560 x 1600 resolution.
  • Pressing "Esc" while on the main menu should now be the equivalent of hitting "Back".
  • The Leaderboard now shows each player's avatar next to their names.
  • Added a sound for when players join/leave the lobby.
  • Temple is now 1-Path by default, rounding out Ranked Mode to be four 1-Path maps and four 2-Path maps.
  • Desert Variant paths actually make sense now.
  • Long Paths on Volcano Co-op now move at double speed (instead of triple) and only go to the halfway point instead of trying to cross the whole god darn map.

Bug Fixes

  • Fixed a bug where searching for a Ranked Game could drop you into an empty game.
  • Fixed a bug where you could join an in-progress game.
  • Fixed a bug where a dead lobby could happen and then wouldn't go away for a while.
  • Fixed a bug where someone could unready at the same time as the last person readying up, causing the lobby to break. To do this, there's now a 1.5 second buffer time before the countdown starts.
  • Fixed a bug where Level 1 Slows could extend the durations of Level 2 Slows.
  • Fixed Teams not ordering up properly at the end score screen.
  • Fixed Game Time continuing after the end score screen appears.
  • Fixed Elementals stacking up the 4th path in 4-Path Co-op if you had more than 4 Players.
  • Fixed a bug where entering lines back-to-back as fast as you could in the lobby chat would murder the chatbox.
  • Potentially fixed a crash error that could occur on certain systems.
    • If you're still having crash errors, let us know!

General Balance

  • Income Upgrade no longer gives you a flat gold increase at the end of each wave. Instead, it now spawns 20% / 40% more creeps per wave.
    • If you're in Co-op, each upgrade will spawn 10% more creeps instead. Meaning yes, if you have 8 Players and everyone gets Double Income Upgrades, you'll have 160% more creeps. Enjoy.
  • Diminishing Returns increased from 5% to 6% per stack
    • This is to help counterbalance the big buff that Level 1 Debuffs are receiving this patch.
  • Boss Waves will now work the same as all other waves in Multiplayer - whoever clears it first starts the next wave for everyone.
  • Wave Timers are now 3 seconds across the board, regardless of the difficulty. This means towers like Haste and Earth can't both push the wave and stay at max power.
    • Playing on Same Random will reduce Wave Timers by 3 seconds, meaning they're instant. All Random is unaffected.
  • Total Bounty up through Wave 55 has been increased by roughly 10%.
  • HP Scaling has been adjusted to be about 10% higher by Wave 55.
  • Build Times increased by 0.25 seconds for all towers and upgrades. This is mainly noticeable for Buy/Sell in Random.
  • The cost of Level 4 Singles/Periodic are reduced from 15000 to 14000 gold.
  • Wave Order has been adjusted for Waves 1 through 9.

Tower Balance

  • Arrow & Cannon now sell for 80% of their gold value, just like all other towers. This means you can no longer Buy/Sell Abuse these towers in Pick.
    • Random is unchanged.
  • Arrow damage increased from 45 to 70
  • Cannon damage increased from 55 to 80
  • Light damage reduced from 120 / 720 / 4320 / 43200 to 100 / 600 / 3600 / 36000
    • Consecutive damage bonus increased from 3 / 18 / 108 / 1080 to 5 / 30 / 180 / 1800
  • Water damage increased from 75 / 450 / 2700 / 27000 to 80 / 480 / 2880 / 28800
  • Fire damage increased from 30 / 180 / 1080 / 10800 to 32 / 192 / 1152 / 11520
  • Lightning attack speed increased from 1 to 1.5
    • Damage reduced from 200 / 800 / 3200 to 140 / 560 / 2240
    • Bounce range increased from 1000 to 1200
  • Poison attacks now extend the duration of all existing stacks by 0.1 / 0.2 / 0.4 seconds
  • Ice attack speed reduced from 1.5 to 1
    • Damage increased from 525 / 2100 / 8400 to 800 / 3200 / 12800
  • Mushroom damage increased from 115 / 460 / 1840 to 120 / 480 / 1920
  • Life renamed to Bloom and reworked:
    • Attack speed increased from 0.66 to 1.5
    • Damage reduced from 1250 / 5000 / 20000 to 500 / 2000 / 8000
    • New Effect: When it's not attacking, its damage grows by 20% per second, up to max of 250%. While attacking, its damage drops by 40% per second.
  • Geyser attack speed reduced from 1.5 to 1
    • Damage increased from 600 / 2400 / 9600 to 900 / 3600 / 14400
  • Astral damage increased from 1600 / 6400 to 1700 / 6800
  • Laser damage increased from 4500 / 18000 to 4800 / 19200
    • Damage decrease per nearby target increased from 500 / 2000 to 600 / 2400
    • Max damage drop increased from 2000 / 8000 to 2400 / 9600
  • Flooding damage increased from 350 / 1400 to 375 / 1500
  • Wisp attack speed reduced from 1.5 to 1
    • Damage increased from 600 / 2400 to 750 / 3000
    • Effect Rescaled: Each attack decreases its AoE by 10 but increases its damage by 5%. Caps out after 30 attacks at 200 AoE and 400% damage. Resets after 4 seconds of not attacking.
  • Flamethrower damage increased from 300 / 1200 to 320 / 1280
    • Napalm damage increased from 150 / 600 to 160 / 640
  • Haste max attack speed reduced from 6 to 5
    • Attack speed gain per attack reduced from 7% to 5%
    • Instead of instantly resetting after 5 seconds, it now gradually decreases over 5 seconds.
  • Quake damage increased from 1400 / 5600 to 1500 / 6000
    • Shockwave damage increased from 2800 / 11200 to 3000 / 12000
  • Money has been reworked:
    • Attack speed increased from 0.66 to 1
    • Damage reduced from 5500 / 22000 to 3200 / 12800
    • New Effect: Gains damage equal to 15% / 30% of your Unspent Gold
  • Nova damage increased from 660 / 2640 to 700 / 2800
    • Slow increased from 10% / 30% to 16% / 32%
  • Windstorm damage-per-second increased from 500 / 2000 to 550 / 2200
    • Slow increased from 10% / 30% to 16% / 32%
  • Muck damage increased from 800 / 3200 to 950 / 3800
    • Slow increased from 10% / 30% to 16% / 32%
  • Root damage-per-second increased from 140 / 560 to 150 / 600
    • Slow increased from 10% / 30% to 16% / 32%
  • Corrosion damage amp rescaled from 15% / 45% to 20% / 40%
  • Jinx damage reduced from 1200 / 4800 to 1100 / 4400
    • Bonus damage per tick rescaled from 6% / 18% to 8% / 16%
  • Polar damage increased from 1300 / 5200 to 1400 / 5600
    • HP Burn increased from 8% / 24% to 12% / 24%
  • Incantation damage reduced from 500 / 2000 to 450 / 1800
    • Base damage amp reduced from 10% / 30% to 10% / 20%
    • Solo damage amp rescaled from 30% / 90% to 40% / 80%
  • Periodic damage increased from 40000 to 45000

0.64.1 (27.01.21)

  • Fixed FFA Notifications always being on, even if you had them set to off
  • Fixed checkbox tooltips only displaying if they're checked on
  • You can now move/rotate the camera while the game is paused
  • Potentially fixed an issue where the game wouldn't actually end, meaning it wouldn't submit to leaderboard or even produce a replay
0.64 (25.01.21)
  • Volcano
  • Look familiar? It should, if you've played Chapter 3 all the way through. The map from Mission 21 has been converted into a Co-op Map! Compared to the other two maps, it's pretty unusual, but once you get the hang of it, all the crossing paths allows for some unique co-op tactics. And if you're wondering how that 3-minute long path works, well... look forward to a speedy surprise!
    Atlantis
  • Of course, we wouldn't release a 3rd map for Co-op without finishing the second one. It only took over half a year, but it's finally been overhauled!
    New Features
  • Added a Paths setting for Co-op Maps. Instead of auto-adjusting based on whether you had 1-4 Players or 5-8 Players, you get three options:
    • Scaling: The number of paths equals the number of players. You get 25 Lives * Player Count. This is the new default option.
    • 4 Paths: Forces there to be 4 Paths active, regardless of player count. You get 100 Lives.
    • 8 Paths: Forces there to be 8 Paths active, regardless of player count. You get 200 Lives.
  • Each Co-op Map now comes with a Reversed version, flipping where creeps spawn and exit.
  • Find Match for Ranked now throws you into a Ranked Queue, meaning you can finally go do other things while waiting.
    • When it finds a game, it should give you a Ranked Notification to confirm to.
    • Do note that if you enter an online game (whether it's singleplayer or multiplayer), it'll automatically boot you from the queue.
  • The option to disable Interest has returned!

Achievements & Cosmetics

  • Chapter 3 Achievements added:
    • Ungrounded: Beat Mission 15 on Hard without having Earth or Nature Elements in your Loadout
    • Stuck Together: Beat Mission 16 on Hard with all towers built within 1 space of an existing tower
    • Autumn Blitz: Beat Mission 17 on Very Hard in 24 Minutes or less
    • Too Close for Comfort: Beat Mission 18 on Hard without using 1150 Range (or higher) Towers
    • Impenetrable Defense: Beat Mission 19 on Hard without losing any lives
    • Perfect Plan: Beat Mission 20 on Hard without selling your towers, even during Wave Breaks
    • Absolute Knowledge: Beat Mission 21 on Normal using only Level 1 Towers
    • Sorcerer: Clear all Missions in Chapter 3
    • Triumph: Get 4 Stars on every Chapter 3 Mission
  • 3 New Builders added:
    • Forest Spirit - Requires Level 35
    • Griffin - Requires Level 40
    • Lava Elemental - Requires Level 45

Improvements

  • Loading Screen now features randomized Tips and tidbits.
  • Certain paths on Map Variants now move slower, making Tropical, Autumn, Wasteland, & Winter a bit more fair.
  • Anytime someone leaks, there's now a ping on the mini-map.
  • Adjusted Chapter 4 message to list the newly delayed release date of March 19th.
  • The Long War option is no longer on by default for 1v1 War.
  • Teams, Co-op & War now note that they're not eligible for leaderboard submissions.
    • Once again, we blame Steam Leaderboards for the restriction. Eventually, we may try to fix this, but it's gonna be a while.

Bug Fixes

  • Fixed a freeze error that could happen with Flamethrower, Vapor & Roots on any map with elevation changes (particularly Volcano).
  • Fixed a bug where a creep could drop to negative HP and result in an unwinnable game.
    • This potentially fixes another issue where, upon game over, the game doesn't "end".
  • Fixed that Leaderboard crash error that kept getting reported over and over.
    • You may notice, when opening the game, the Leaderboard button is greyed out for a few seconds. This is just so it has a chance to connect to Steam so that it won't explode spontaneously.
  • Fixed Campaign Achievements being doable on Easy difficulty.
  • Fixed creeps on the minimap flying off the map if they moved vertically up or down.
0.63.1 (06.01.21)
  • Improvements
  • Tweak to how holding ctrl to max-upgrade towers works:
    • You now have to continue holding ctrl during placement of the towers
    • On the flipside, you no longer have to hold ctrl before selecting off the tower table
    • Additionally, it now works for building your single-element towers off the build bar
  • There's now a change in cursor when holding ctrl
  • Cursor size increased a bit
  • Lobby list now says "Forest V" for variant, or whatever the map is
  • There's now a note that when playing a Map Variant, your score won't be submitted to the leaderboard.
  • Lobby variant description now lists -V, so Forest-V, Lava-V, etc.
  • Adjusted the speed score modifiers on Missions 17 and 18, it should be a little easier to get 4-Stars on them
  • Reversed the outer path on Autumn Variant. It'll still be difficult, but this might make it a bit more possible.

Fixes

  • Fixed map variants submitting to the leaderboard (they're not supposed to)
  • Fixed replays sometimes loading the map variant even when the game was on the base version
  • Fixed stats page listing Fastest Clear twice
  • Fixed right column on stats page offsetting all the stats and cutting off "Total Money Bonus" from being listed
  • Fixed team notification resetting itself to on every time you boot back up
  • Potentially fixed the issue where someone could join a game after it's already started. In theory. Hypothetically.
    • If you're still running into this issue, please let us know.
  • Fixed an issue where you could get Co-op notifications during a Co-op game
  • Fixed Fire effect listing old tooltip
  • Fixed pause pop-up listing 90% sell instead of the intended 80% sell
  • Fixed a bug where playing a replay could update your Personal Score for that map
0.63 (01.01.21)
  • Map Variants
  • Every FFA & Teams map now features an alternate version of it, all based off the versions seen in the Campaign. Effectively, we're adding 8 New Maps to the game! These variants are generally more difficult than the standard versions, some of them supporting 3 or even 4 Paths.
  • Speaking of paths, some of our maps are designed to be played as 2 Path maps. As such, we're adjusting the Paths option. Instead of choosing between 1 or 2 Paths, you'll now choose between:
    • Standard: Play the map the way it's meant to be played. It'll have 1 or 2 Paths on by default.
    • Advanced: Play an advanced version of the map, containing at least 2 Paths and scaling up to 4.
      • For some of the base maps, Standard & Advanced will be one and the same.
  • That said, you'll no longer be able to play certain maps as 1 Path.

New Achievements & Cosmetics

  • Each map now has the following Achievements:
    • Alternate: Clear Wave 55 of [Map] Variant on Hard Difficulty
    • Elite: Clear Wave 55 of [Map] Variant on Very Hard + Advanced Paths
  • The Leprechaun & Jester Hats have been updated.
  • 5 New Hats!
    • Ho Ho Hat
    • Double Wreath
    • Viking Helm
    • College Cap
    • Flamingo

Improvements

  • VFX will no longer render off-screen, which should drastically help end-game lag.
  • Reduced Ranked Requirement from Level 20 to 15.
  • Graphics Options have been added:
    • Anisotropic Filter: Turn it on to improve texture quality at a distance, especially when viewed at an angle. Good for screenshots. Off by default.
    • Shadows: Choose between Hard and Soft Shadows.
    • AO Quality: Ambient Occlusion, aka draws shadows at intersections. Choose between Off, Low, Medium, and High.
  • Adjusted Score Thresholds for some Missions in Chapter 3. Should make 4 Stars a bit easier to do.
  • The paths for 1-4 Players have been adjusted for Atlantis.
  • War Mode Ability Cooldowns reduced by roughly 20% across the board.
  • Added Turkish localization.

Fixes

  • Fixed FFA Game Notifications sometimes not turning off properly
  • Fixed a bug where players could join an in-progress game
  • Fixed Personal Scores in Singleplayer not saving.
  • Fixed a bug in War Mode where abilities would grow in size with each use
  • Fixed a bug in War Mode where selecting a tower would not only hide the lingering icon, but also "pause" its remaining timer
  • If you cast Dimensional Rift without hitting any enemies, no icon should appear
  • Fixed builders sinking into the abyss in the middle of Grand City.
  • Fixed Atlantis minimap being offset.
  • Fixed Fastest Clear stat resetting itself.
  • Fixed a bug where if you select the Friends tab in the Leaderboard, then switch to a map where you have a replay, it'd automatically load that entry.

General Balance

  • Diminishing Returns:
    • All Slow & Damage Amp Towers will now have diminishing returns. How this works is, after the first debuff, for each additional unique debuff, all debuffs are 5% less effective.
    • Debuff Effectiveness = 95% ^ (# of Stacks - 1)
  • Default Wave Order has shuffled a bit:
    • Wave 7 is now Fire + Healing
    • Wave 8 is now Water + Bulky
    • Wave 9 is now Light + Cursed
    • Wave 10 is now Earth + Temporal
    • Wave 13 is now Light + Healing
    • Wave 15 is now Earth + Shield
    • Wave 22 is now Nature + Healing
    • Wave 23 is now Earth + Undead
    • Wave 25 is now Light + Bulky
    • Wave 31 is now Light + Shield
    • Wave 32 is now Water + Temporal
  • Tier 2 Singles cost increased from 650 to 675
  • Tier 3 Singles cost increased from 2250 to 2500
  • Tier 4 Singles & Periodic cost increased from 12250 to 15000
  • Cursed attack speed reduction raised from 10% to 15% per stack
    • Duration reduced from 15 to 10 seconds
  • 2-Path maps in Ranked Mode no longer have +3 seconds added to the Wave Timer.
  • Autumn's map layout has been adjusted a bit.

Tower Balance

  • Arrow damage reduced from 50 to 45
  • Cannon damage reduced from 60 to 55
  • Darkness damage reduced from 300 / 1800 / 10800 / 108000 to 280 / 1680 / 10080 / 100800
    • HP Damage reduced from 10% to 5%
  • Fire damage growth per second increased from 0.5 / 3 / 18 / 180 to 1 / 6 / 36 / 360
    • Reset time reduced from 4 to 3 seconds
  • Blacksmith damage reduced from 500 / 2000 / 8000 to 450 / 1800 / 7200
    • Damage buff rescaled from 10% / 20% / 100% to 10% / 30% / 90%
  • Well damage reduced from 500 / 2000 / 8000 to 450 / 1800 / 7200
    • Attack speed buff rescaled from 10% / 20% / 100% to 10% / 30% / 90%
  • Trickery damage reduced from 375 / 1500 / 6000 to 325 / 1300 / 5200
    • Clone damage rescaled from 40% / 80% / 400% to 36% / 108% / 324%
  • Infernal damage reduced from 700 / 2800 / 11200 to 650 / 2600 / 10400
  • Haste reset time increased from 4 to 5 seconds
  • Flooding damage increased from 320 / 1280 to 350 / 1400
  • Money damage reduced from 6000 / 24000 to 5500 / 22000
  • Impulse damage increased from 2000 / 8000 to 2200 / 8800
  • Golem damage increased from 2500 / 10000 to 3000 / 12000
    • Downtime increased from 3 to 4 seconds
  • Nova Level 2 Slow increased from 20% to 30%
  • Windstorm Level 2 slow increased from 20% to 30%
  • Root Level 2 slow increased from 20% to 30%
  • Muck Level 2 slow increased from 20% to 30%
  • Jinx Level 2 bonus damage increaased from 12% to 18%
  • Corrosion Level 2 damage amp increased from 30% to 45%
  • Polar HP burn rescaled from 10% / 20% to 8% / 24%
  • Incantation Level 2 damage amp increased from 20% to 30%
    • Solo damage amp increased from 60% to 90%
  • Periodic damage increased from 38000 to 40000
0.62 (19.12.20)
  • Campaign
  • Chapter 3 has arrived, with 7 New Missions! Hold your ground across snowy mountains, overgrown ruins, cities of autumn, and more. Experience your hatred of Cursed Creeps like never before, as well as new Creep Types not seen in the standard game!
  • All Triple Element Towers now have two Specializations you can choose between.
  • Additionally, the Campaign has received several other fixes and updates:
    • Wave Preview Icons now display individual timers, so you can tell when each sub-wave is going to spawn.
    • Wave Break Messages have been updated to be more helpful, or just outright troll you.
    • Fixed an exploit that let you gain more Unlock Points than intended. This finally fixes fluctuating Unlock Points for players.
    • Fixed a bug where, if you hovered over a Specialization Icon and then a Tower Icon, it'd continue to display the Specialization Tooltip even if the tower was mismatched.
    • Fixed Wave Clear messages sometimes showing up early in a wave, if you kill all creeps while waiting on the remaining sub-waves to spawn.
    • Chapter 2 bounty reduced by 20%.
    • You now start with 75 Lives on all Chapter 2 Missions.
    • The time between waves has been about cut in half, meaning the speed-based achievements in the Campaign are much more doable than before.
  • The following Specializations have been tweaked:
    • Darkness Spec 1 reduced from +35% to +30% damage
    • Darkness Spec 2 reduced from 20% to 15% HP damage
    • Geyser Spec 1 number of attacks need to proc effect increased from 3 to 4
    • Geyser Spec 2 ability AoE reduced from 750 to 600
    • Life Spec 1 changed to increase damage by 50% if you have 25 Lives or less

Improvements

  • Builders now react with the height of the terrain.
  • Fog of War is now somewhat adaptive, meaning it'll black out non-relevant parts of the map, particularly if you're playing solo or in War & Team War Modes.
  • Score label in the top-right now says Boss Score instead of Ronald Score, in case you're not using the Ronald Skin.
  • The Region of each player is now listed in the Lobby.
    • Note, this doesn't change the actual Region of the hosted game, just roughly what to expect lag-wise.
  • In War Mode, when you use Nuke, Frost Zone, or Dimensional Rift, it'll now display an icon over the targeted location with a timer, so you know when they'll end.
  • War & Team War Lobbies no longer list Very Hard Difficulty in their lobby/notification description, since it's locked in anyways.
  • In Teams Mode, if you're on the second slot, your Elemental Bosses will now always spawn out of the second portal.

Bug Fixes

  • Fixed an issue where you could get spontaneously disconnected from Ranked Games.
  • Fixed an issue where it was possible to join the lobby of an in-progress game.
    • If this is still happening, please let us know.
  • Fixed a bug in Ranked where the pop-up at the end of the game would display the wrong MMR Calculations.
  • Fixed a bug in Teams Mode where, if the first player in a team gets disconnected, all remaining creeps for that team would be permanently Hyper Boosted.
  • Fixed a bug where, if a Geyser Tower landed a kill on a Splitter Boss with its ability, it'd partially launch it upwards, causing all of its remaining subdivisions to walk on the air.
  • Fixed a bug where loading from checkpoint would give you the wrong wave's Preview Icons.
  • Fixed a rare bug where Disease could fully heal a creep or boss back to full health.

Audio

  • The game's Music has been updated! A bunch of new tracks were added, while some were culled.
  • Music has been optimized, so even though there's more tracks overall, it should take less memory than before.
  • Every Campaign Mission now has a unique Intro Theme.
  • Lastly, the sounds for Game Over, Mission Clear, & Buy Customization have all been replaced.
    • RIP "That's a bad omen". It will be missed. But someday... it will return. With a vengeance.

Ranked Mode

  • In an effort to prevent new players from jumping into Ranked and getting slaughtered, as well as make it easier to find Ranked games, the following changes are being made:
  • The Level Requirement for Ranked has been increased from Level 10 to Level 25.
  • You can now receive Notifications for Ranked Games. Once you hit Level 25, this'll turn itself on by default. Like all other Notifications, you can toggle it off.
    • Just like the standard search queue, you'll only be notified of a Ranked Game if you're within 225 MMR of the challenging player.
0.61 (04.12.20)
  • Improvements:
  • On/Off Modifiers in Singleplayer & Lobby settings changed from dropdowns to checkboxes.
  • Essence in the top-right HUD now lists "Spent / Max".
    • It'll still list the actual Essence Upgrade Picks in the Scoreboard, just like before. This is for distinguishing the total number of Essences you have and are capable of getting.
  • In the Campaign, the wave display at the top now lists the total number of waves in the Mission.
  • Friendly indicators replaced with a colored outline, instead of a big blocky shield.
  • There is now a sound for when an enemy leaks, provided your viewpoint is near or on the respective portal.
  • Minor visual improvements & optimizations on several maps.

Achievements

  • First War - Win 1 Game of War Mode
  • War Veteran - Win 5 Games of War Mode
  • Master of War - Win 25 Games of War Mode
  • Elemental Diversity - Cast all six War Mode Abilities at least once in a single game in War Mode
  • Total Stasis - Catch 20 creeps in stasis with a single Dimensional Rift in War Mode
  • Annihilation - Blow up 10 of your Opponent's Towers at once with a single Nuke in War Mode
  • Mega Killer - Kill a total of 10 Mega Creeps in War Mode games
  • Full Counter - Decrease the opponent's lives by 15 in a single wave in War Mode
  • Domination - Win a War Mode game without losing a single life
  • Win Streak - Win 3 Ranked Games in a row

Cosmetics

  • New Builder - Burning Skull
  • New Builder - Trident Fighter
  • New Hat - Trident Hat
  • New Trail - Lightning Trail
  • New Trail - Path of Ice
  • New Trail - UFO Squad
  • New Wings - Snakes of Wrath
  • New Wings - UFO Guards

Bug Fixes

  • Fixed drag-building letting you bypass the Tower Limit in Teams, Co-op, War, & Team War Modes.
  • Going past the threshold for an Achievement will now award you properly for it.
    • This is retroactive, so if you're missing Achievements from this bug, they should be awarded properly upon booting up the game.
  • As lobby host, you can no longer input any commands after the countdown starts, preventing you from doing last second changes to the settings or last second player switching (which broke the game previously).
  • If someone quits a lobby, it'll now unready everyone else, which fixes a bug where games could start preemptively.
  • Fixed new players in a lobby showing up as Red in the chat before they type anything.
  • Fixed a bug in Campaign where loading a checkpoint wouldn't reset the clock, thereby making the speed clear Achievements an absolute pain to get.
  • Fixed a bug where, if you joined a lobby via notification while you were in-game, the lobby would be displayed incorrectly.
  • Fixed a bug where, if you played Boss Hunt length, and then a game on a different length, the Boss Score indicators in the top-right would appear from the start of the game and remain there the whole game.

War Updates

  • Hyper Boost duration reduced from 5 to 2 seconds
    • Speed boost increased from 100% / 133% / 200% to 200% / 266% / 400%
  • Frost Zone duration increased from 15 / 20 / 30 to 30 / 40 / 60 seconds
    • AoE reduced from 600 to 300
  • Rejuvenation heal reduced from 50% to 25% / 33% / 50%
    • Cooldown rescaled from 150 / 125 / 75 to 120 seconds
  • Spawn Mega HP reduced from 1000% to 400% / 533% / 800%
    • Cooldown rescaled from 150 / 125 / 75 to 150 seconds
    • Movement speed increased from 50% to 75%
  • Long War option added:
    • Increases the starting lives from 50 to 100
    • For Team War, this is now the default option
  • Team War Wins stat added
  • Hostile indicator size reduced, should no longer badly obscure towers.
  • Fixed a bug where Elemental Bosses were being affected by Hyper Boost & Rejuvenation.
  • Fixed a bug where having a Mega Creep out while someone uses Dimensional Rift on the last creeps of a wave would stall it, requiring said creeps to die before next wave would start.
0.60 (23.11.20)
  • Features
  • War Mode:
    • Originally known as Duel Mode, War Mode is a 1v1 mode where both players are placed in the same maze. Your towers damage enemy creeps while healing your own. Additionally, the elements you choose affect which War Abilities you get, which are powerful abilities that can influence the tide of the battle!
      • Rush your creeps forward with Hyper Boost, spawn an intimidating Mega Creep, or even launch a Nuke to decimate a group of towers!
      • Most games end in 15-20 Waves, and we've personally never seen games go past 25 Waves. It can also be very back-and-forth as builds get more complex. Choosing your Elements, positioning, and timing has never been more important.
  • Team War Mode:
    • Because 1v1 wasn't frantic enough, you can now do 2v2s! All 4 players are on the same map, and each player has their own abilities. Coordinate with your partner to push your creeps to the end and survive the opponent's onslaught!
  • Players now join "slots", instead of being automatically ordered around. As a result, the Host of a game can now move players around to different slots.
  • Teams Mode now denotes who's on what team in the Lobby itself.
    • Instead of having to quit/rejoin in order to order yourselves, now just make the request from the Host.
    • This even allows you to do Solo Teams Mode, where each player is on their own team.

Improvements & Fixes

  • Host Game now looks 100% fancier.
  • Creeps have received a visual update and should stand out better than before.
  • In Multiplayer, Player Nametags are now color-coded.
  • When someone clears a wave in Teams Mode, it now lists the Team that cleared it instead of the player.
  • Pings have been made 50% more visible.
  • Fixed a bug in the Campaign where you had 1 less Unlock Point than intended.
    • Note this also fixes a longtime bug where some folks had way more than intended. So if you had 30+ points before and you've noticed you're suddenly down to 22, welcome to everyone else's level.
  • Fixed a bug where, if you somehow passed the exact threshold for an Achievement, you wouldn't receive it.

Ranked Mode

  • Ranked is now restricted to players Level 10 or higher. New players are encouraged to try and learn the game first, before getting smashed by the difficulty of the mode itself.
  • If the opponent quits the match, the game will now automatically end.
  • Reduced Silver threshold from 700 to 600.
  • Reduced Gold threshold from 1000 to 900.
  • The Customize button is now disabled when searching for a Ranked game.
    • In the future, we'll allow you to peruse the menu as you please during search, I promise! This is just a temporary fix for now.
  • Fixed a bug where you could find a game and then immediately get disconnected.
  • Fixed a bug where Ranked Leaderboards would sometimes be flipped.
  • Fixed the in-game MMR Pop-up sometimes displaying something wrong entirely.

0.59.1 (14.11.20)

  • Reduced MMR Search Range from a max of 450 to a max of 225
    • This should result in a lot less lopsided matches.
  • When searching for a Ranked Game, the Customize button is now hidden.
  • Fixed a bug where it was possible to send your Boss Score entry to the Ranked Leaderboard.
  • Fixed a bug where, if you searched for a Ranked Game, cancelled, and then tried to Host/Join a Lobby, it'd immediately disconnect you.
  • Fixed a minor lighting inconsistency on Grand City.
0.59 (09.11.20)
  • Improvements:
  • Desyncs should happen far less often than before.
  • Optimized what's rendered on-screen. The game should no longer try to render stuff way off screen.
  • Disabled numerous spammy debugs, should help performance a bit.
  • All trees now have a little wind effect on them. No more still trees on Forest!
  • Adjusted the top-left corner of Grand City, in an attempt to make that path a little more fair.
  • If you're playing 1-4 Players on Grand City, the bottom half of the map will now be obscured.
  • If you're scrolling through the Wave Browser, it'll replace the "Next" text with said wave number.
    • It will only say "Next" if you're on the current wave.
  • Improved the Tower Table Highlight upon getting a new Element.
  • Forest has been made 10% greener.
  • [Campaign] Removed the Loadout button. Instead, hitting Play will now bring you to the Loadout screen.
  • [Campaign] Each Mission now has a few towers it suggests to help clear it.
  • [Campaign] Flipped Trickery specializations.
  • [Campaign] Adjusted the sub-wave start sound to be more different from the wave start sound.
  • [Campaign] Clear Speed now uses MM:SS instead of HH:MM:SS
  • [Campaign] Replays are no longer saved, due to a whole lot of bugs. We'll re-enable Campaign Replays in a future patch.

Ranked Mode

  • Complete with 1v1 Matchmaking and a Ranked Leaderboard!
    • It's split into two categories:
      • Ranked Pick has you playing on Pick + Very Hard.
      • Ranked Random has you playing on Same Random + Very Hard + Chaos.
      • Regardless of which you choose, map selection is randomized, and certain maps have 2-Path forced on.
    • Each category has its own Leaderboard, meaning that even if you're a god at Pick, you're not obligated to play Random to raise your MMR.
    • Unlike the standard game, a Ranked Game immediately ends when one player dies.
      • That said, if you quit the game mid-match, that will count as a loss for you.
    • Winning more games = higher MMR = raising your Division, which for now, will get you slightly fancier avatar borders. We'll be expanding its rewards over time.
  • Player Stats have also been added to the game!
    • You can find a list of your lifetime stats under your Profile.
    • You can also view other players' profiles on the Ranked Leaderboards.
    • Note, only a few of these stats are retroactive. The majority of them will be starting from scratch.

Bug Fixes

  • Fixed Damage Number options not working properly.
  • Fixed Wings not showing up for other players' Builders.
  • Fixed rounding shenanigans on the Money Tower Bonus in the HUD.
  • Fixed an error that could occur when, if you're the last to survive but you're not the actual winner, it'd count as a victory anyways.
  • Fixed a bug where if you had Turbo on in a Singleplayer/Multiplayer game, and then played a Campaign Mission, you'd be forced to play it with Turbo on.
0.58 (29.10.20)
  • Features
  • Hats on Towers!
    • Hats on demand! Customize each of your towers with a different hat. Just go to the Customize menu, strap on your hat, and become a Valve employee practitioner of hats!
  • In the Cosmetics Preview Pane, right-click will now rotate around the Builder/Towers.
  • No Sell Mode has been added!
    • Turn this on to prevent anyone from selling any of their towers, and making Buy/Sell Abusers cry. Or anyone that makes mistakes, really. Good luck not making mistakes!
    • Note, since Interest is no longer as silly as it used to be, this straight up replaces the No Interest modifier. More Modifiers is fun and all, but we try to avoid redundant ones.
  • 1 New Achievement:
    • It Was All Skill - Beat the game on Very Hard + Random + No Sell + 2-Path in an FFA game, on any map

Cosmetics

  • New Builder: Ghost of a Chance - Requires Level 40
  • New Hat: Pumpkin - Requires Level 25
  • New Hat: Ghosty Pal - Requires Level 65

Improvements

  • Scaling for Co-op has been applied:
    • If you're playing with 1-4 Players, it'll only spawn 4 Paths now.
    • If you're playing with 5-8 Players, it'll spawn all 8 Paths, and you'll start with 200 Lives instead.
  • Co-op Starting Gold increased by roughly 20%.
  • If you're playing Teams, Co-op, or Duel Modes, there is now a limit to the number of towers you can place, equal to the (# of Total Spots) / (# of Players):
    • This was primarily done to reduce griefing. In most cases, you won't notice this.
  • On the Leaderboard, you can now filter the rankings by Global, Self, & Friends!
  • The Customize button is now hidden when you're on the Lobby, preventing certain menu hijinks.
  • Camera Rotate hotkeys are no longer backwards.
    • Page Up/Down now control vertical rotation, while Home/End control horizontal rotation.
  • Within the first 5 Waves of a game, Eliminations no longer count for XP & Achievements. RIP abuse shenanigans.
  • Game Notifications now list the actual player that hosted.
  • Game Notifications now also list what Region it's hosted on.
  • Pressing F9 to hide the UI will now hide the Builder Select Circle as well as Elemental Boss Nametags.
  • Player Nametags have been raised, they should no longer overlap most builders.
  • Increased how close you can zoom in.

Bug Fixes

  • Attempt number #9000 at fixing Campaign Unlock Points not transferring from saves.
    • If you're still running into an issue where you cannot progress in the Campaign because you have way less Unlock Points than you should, please let us know.
  • Fixed XP Bar blocking input on the Unlock Stuff menu, even when disabled.
  • Fixed a bug where Howitzer's Heavy Cannons was applying the multiplier twice. Whoops.
  • Fixed Tower Select UI in Campaign not displaying Specialization icons.
  • Fixed a bug where Audio Settings were resetting themselves.
  • Fixed a bug in Boss Hunt Length where the Essence Pick Upgrade was giving you 4 Essences instead of 2.

Duel Mode Updates

  • New Duel Mode ability: Dimensional Rift:
    • Places all creeps affected in stasis, preventing them from taking damage. It also removes them from the current wave, meaning they can carry into the next wave.
  • Spawn Mega has been rescaled:
    • HP increased from x5 to x10
    • Lives taken increased from 5 to 10
    • It now moves at half the speed
  • Lockdown AoE reduced from 400 to 300
  • Fixed hostile indicators not showing up
  • Fixed creeps remaining at the end of a Duel Mode game
  • Fixed abilities not being recorded in Duel Mode replays

Balance

  • As usual, the Leaderboard has been reset.
  • Reverted the Focus Targeting changes from 0.57:
    • The only towers that focus targets down now are Light, Atom, Infernal & Flooding.
  • Arrow damage increased from 45 to 50
    • Projectile speed also increased 25%
  • Light consecutive damage reduced from 5 / 30 / 180 / 1800 to 3 / 18 / 108 / 1080
  • Atom damage increased from 280 / 1120 / 4480 to 300 / 1200 / 4800
  • Poison rescaled:
    • Damage-per-second reduced from 70 / 280 / 1120 to 50 / 200 / 800
    • Duration increased from 10 to 14 seconds
  • Ice rescaled:
    • Damage reduced from 750 / 3000 / 12000 to 525 / 2100 / 8400
    • Attack Speed increased from 1 to 1.5
  • Infernal damage increased from 650 / 2600 / 10400 to 700 / 2800 / 11200
  • Mushroom damage increased from 110 / 440 / 1760 to 115 / 460 / 1840
  • Life adjusted:
    • Damage increased from 800 / 3200 / 12800 to 1250 / 5000 / 20000
    • Attack Speed reduced from 1 to 0.66
    • Number of kills needed to gain a life changed from 6 / 4 / 2 to 15 / 10 / 5
  • Howitzer damage increased from 165 / 660 / 2640 to 170 / 680 / 2720
  • Laser damage increased from 4200 / 16800 to 4500 / 18000
  • Astral damage reduced from 1800 / 7200 to 1600 / 6400
  • Runic damage increased from 1000 / 4000 to 1200 / 4800
  • Haste rescaled:
    • Attack Speed increased from 1 to 1.5
    • Damage increased from 900 / 3600 to 1000 / 4000
    • Projectile Speed increased by 25%
    • Attack Speed gain per attack reduced from 10% to 7%. Still caps at 6 attacks per second.
  • Money damage increased from 5500 / 22000 to 6000 / 24000

0.57 (14.10.20)

  • UI has received a bit of a facelift! The Main Menu in particular should be much less monotonous than before.
  • At the end of a multiplayer game, on the Scoreboard, we've added an Add Friend button, next to everyone's names.

Achievements

  • Monument - Get 500 kills on a single tower
  • Boss Hunter - Reach Wave 64
  • How Interesting - Get 20,000 Interest in an FFA Game
  • Greed is Good - Get 20,000 Money Tower Bonus in an FFA Game
  • Breaking the Bank - Get 150,000 Networth before Wave 56 in an FFA Game
  • In Good Health - Reach 70 Lives in an FFA Game
  • Extreme Conditions - Clear through Wave 55 on Full Length + Hard + Extreme, on any map
  • Perfectionist - Clear through Wave 55 on Full Length + Insane without losing any lives, on any map

Cosmetics

  • New Builder: Plague Skull
  • New Builder: Sheep on a Cloud
  • New Hat: Cupcake
  • New Hat: Well
  • New Hat: Runestone
  • New Hat: Om Nom Nom
  • New Trail: Fairy Streams
  • New Trail: Trail of Thorns
  • New Wings: Spark Wings
  • New Wings: Ungodly Wings

Improvements

  • The Customize button is now on the main menu at all times.
  • Tower Count is now displayed in the top-right corner.
    • Presently, the "cap" that you see is just the total number of build locations on the map.
  • You can now build over Trickery Clones, thus replacing them.
  • The score column on the Scoreboard now remains hidden until Wave 56.
  • The Wave Browser now hides itself starting from Wave 56 onwards.
  • Periodic now lists all 6 Elements on its tooltip.
  • You can no longer steam invite someone that's on a different version.
  • Adjusted some XP values on the Co-op Achievements.
  • Adjusted various offset Cosmetics.
  • Trails that previously didn't have Passive VFX now do.
  • Undead grave should be slightly more visible.

Bug Fixes

  • Fixed Unlock Points on the cloud save not transferring properly.
  • Fixed a bug where building from the Tower Table was faster than intended.
  • Fixed a bug where killing the previous wave would not unfreeze your Interest.
  • Fixed a bug where Nature, Astral, Runic, & Golem Towers would activate their effects before they started shooting, thus wasting part of their effect.
  • Fixed a bug with Atom Tower where, if it shot at a target, it goes out of range for a moment, and then shoots it again, its stacks would reset to 0 instead of resuming the stacks.
  • Fixed various pop-ups not getting adjusted by UI Scale.

General Balance

  • Base HP increased from 110 to 120
  • HP Scaling reduced from x1.158 to x1.155
  • Team HP Scaling reduced from x1.163 to x1.16
  • Wave Times reduced by 2 seconds on all difficulties
    • Scaling wave time adjusted from +1 second per 15 Waves to +1 second per 20 Waves
    • Extreme wave time increased from +3 to +5 seconds
    • Co-op wave time increased by +10 seconds
  • Target Front has been adjusted so that it actually shoots the creeps closest to the end, instead of the oldest creeps.
  • Most towers will now focus targets down, instead of reevaluating on every attack.
  • Pick Sell reduced from 90% to 80%
  • Level 2 Singles gold cost reduced from 700 to 650
  • Level 3 Singles gold cost reduced from 2500 to 2250
  • Level 4 Singles gold cost reduced from 12500 to 12250
  • Perfection Score Bonus now only works on Full Length.
  • Base Speed Score Modifiers adjusted:
    • Full increased from x4.0 to x4.2
    • Short increased from x3.4 to x3.6
    • Extra Short increased from x2.4 to x2.5
  • Minimum Speed Modifier increased from x0.5 to x1.0
  • Temporal jump duration reduced from 0.25 to 0.2 seconds

Tower Balance

  • Earth rescaled:
    • Shockwave damage increased from 30 / 180 / 1080 / 10800 to 45 / 270 / 1620 / 16200
    • AoE growth reduced from 50
  • Poison rescaled:
    • Damage-per-second reduced from 90 / 360 / 1440 to 70 / 280 / 1120
    • Duration increased from 9 to 10 seconds
  • Solar damage-per-second reduced from 150 / 600 / 2400 to 140 / 560 / 2240
  • Infernal damage increased from 600 / 2400 / 9600 to 650 / 2600 / 10400
  • Mushroom rescaled:
    • Damage increased from 80 / 320 / 1280 to 110 / 440 / 1760
    • Max damage reduced from 300% to 200%
  • Geyser rescaled:
    • Damage reduced from 900 / 3600 / 14400 to 600 / 2400 / 9600
    • Attack speed increased from 1 to 1.5
  • Blacksmith rescaled:
    • Damage increased from 400 / 1600 / 6400 to 500 / 2000 / 8000
    • Damage bonus rescaled from 15% / 30% / 90% to 10% / 20% / 100%
  • Well rescaled:
    • Damage increased from 400 / 1600 / 6400 to 500 / 2000 / 8000
    • Attack speed bonus rescaled from 15% / 30% / 90% to 10% / 20% / 100%
  • Trickery rescaled:
    • Damage increased from 300 / 1200 / 4800 to 375 / 1500 / 6000
    • Clone damage rescaled from 60% / 120% / 360% to 40% / 80% / 400%
  • Astral damage increased from 1500 / 6000 to 1800 / 7200
  • Runic search AoE increased from 250 to 300
  • Flooding damage reduced from 350 / 1400 to 320 / 1280
  • Money gold bonus increased from 25% / 35% to 30% / 40%

0.56.1 (29.09.20)

  • Fixed Anti-Aliasing being flipped. If you had it on in Main Menu, it'd be off in-game, and vice versa.
  • Fixed Speed-based Campaign Achievements not giving you the achievement even if you completed within seconds of the threshold
  • Fixed Ethereal status not having a stack count
  • Fixed Nature status not listing a duration
  • Fixed Atom status not displaying correctly
  • Fixed Mission 13 Wave 8 Temporal creeps not giving 20 Bounty
  • Geyser & Quake now list their attack count on their respective Ability Icons
  • Increased the score thresholds for the first two Missions
  • Added an extra line on the Mission 4 pop-up to help forward you towards Dual Element Towers earlier.
0.56 (28.09.20)
  • Features
  • Status Bar added! Select a tower or creep, and now you'll be able to see their Buffs/Debuffs.
    • You can even see stacks of stuff like Poison, Wisp, & Cursed, as well as their duration remaining.
  • 18 Campaign Achievements have been added!
    • Each Mission has its own Achievement, which you can see on the Campaign screen itself.
    • There's also Achievements for clearing each Chapter, and for getting 4 Stars on everything.
  • There's now a pair of arrows next to the Creep Preview, allowing you to browse past/future waves!
    • Note, on Chaos, you won't be able to check out future waves.

Cosmetics

  • New Builder - Necro Mage
  • New Builder - Drone
  • New Trail - Dark Spiral
  • New Wings - From Heaven and Hell
  • New Wings - Power Overwhelmin

Improvements

  • Optimizations have been made, FPS & GPU Usage should both be improved.
  • You can now toggle Anti-Aliasing off in the Graphics Options.
    • If you still have issues with FPS/GPU, we recommend turning it off.
  • There should be considerably less Desyncs now! For real this time.
  • Synchronizing Pauses should also be less frequent.
  • Campaign Progress is now saved both locally and to the cloud.
  • Towers and Creeps are now 25% easier to select.
  • Adjusted how Elemental Bosses spawn on Atlantis.
  • Adjusted the difficulty of Missions 8 & 9 in the Campaign.
  • Total Chatbox Entries are now capped at 100.
  • Chatbox Entries now have a character limit of 500.
    • Sorry folks, no more breaking the chatbox with the Bee Movie Script.
  • If you back out to menu to the point where you have "Are you sure?" on your screen, and then hit "Esc", it'll now close the pop-up instead of keeping it plastered on your screen while the game resumes.
  • When trying to select Multiplayer, Leaderboard, or Profile while you're offline or disconnected from Steam, it'll now block you and display a message saying "You are not online".
  • In the Lobby List, if there's no games found, instead of displaying "No Match Found", it'll say "No games found. Host a game to notify other players."

Bug Fixes

  • Fixed a bug where creeps remained on the screen after dying.
  • Fixed a bug where you could get stuck in the loading screen indefinitely.
  • Fixed a bug involving the game randomly freezing.
  • Fixed a bug where the Chatbox would sometimes become transparent.
  • Fixed a bug where the Lobby Chatbox would automatically scroll to the bottom each time someone sent a message.
  • Fixed a bug in Campaign, where having the Level 2 Singles would automatically unlock the respective Level 2 Duals & Triples.
    • Same for having Level 3 Singles.
  • Fixed a bug where, if you're playing Solo Online, pausing the game wouldn't detract from the pause cap.
  • Fixed Level 3 Singles selling for more than intended.
  • Fixed Tower/Creep Select Previews not having proper post-processing.
  • Fixed path indicators not showing up in some missions.
  • Fixed some creeps oriented incorrectly when spawning in some missions.
  • Fixed tooltip errors on Fire, Solar & Flooding Towers.

0.55.1 (14.09.20)

  • Fixed an issue where if someone leaves in the middle of a Co-op game, the creeps despawn and the game becomes unable to move on.
  • Fixed an issue where Flamethrower could somehow result in a game freeze.
0.55 (11.09.20)
  • Campaign
  • A series of missions divided among Chapters, each one providing a unique challenge. With each Mission that you clear, you'll unlock new towers and upgrades through an interweaving tech tree. Experience new maps, mixed waves, bosses, and craft an evolving build with countless possibilities!
  • Progression
    • Much of the standard game still applies here, but there’s a few differences. Most notably, instead of killing Elementals to gain Elements, you now unlock towers one at a time, and it’s done between Missions.
    • With each Mission that you clear, you’ll gain Unlock Points, which can be used to unlock Towers, as well as unique upgrades called Specializations. You'll be able to freely respec between Missions, so experiment at will!
  • Map Variants
    • Nearly every Mission will feature a different map. Many of these are the same as the standard game, but mixed in here are some all new map layouts that use existing biomes.

Improvements & Bug Fixes

  • Arrow & Cannon Towers can now directly upgrade into Elemental Towers for 100 Gold a piece.
    • To be clear, we're not talking new elemental versions of Arrow & Cannon, just adding a transition to Single Element Towers.
  • If a tower upgrade doesn't exist, it will no longer appear in the Tower Select UI.
  • Tower Table is now labeled with an actual title.
  • Fixed Scoreboard not being up by default at the start of a game.
  • Version Number on the main menu now links to Patch Notes.
  • Geyser bounce is much smoother than before.
  • Forest visuals are 50% less stony.
  • Colored outlines on creeps are 50% more visible.
  • Death Sounds updated, should sound much more consistent.
  • Finnish & Czech localizations updated.
Balance
  • Score
  • Perfection Bonus reduced from x1.2 to x1.1
  • Speed Score Multiplier reduces by 0.05 every minute, down from 0.1
    • Full Length starting multiplier reduced from 5.5 to 4.0
    • Short Length starting multiplier reduced from 5.0 to 3.4
    • Extra Short Length starting multiplier reduced from 4.0 to 2.4
  • Minimum Speed Score Multiplier reduced from 0.50 to 0.25
    General Changes
  • Starting Creep HP increased from 100 to 110
  • HP Scaling reduced from 16% to 15.8% per wave
    • By the end of Wave 55, it's the same HP as before
  • Wave 56+ HP Scaling increased from x1.2 to x1.25 per wave
  • Income Upgrade increased from 15% / 30% to 18% / 36% bounty
  • Atlantis Elemental Bosses now spawn left-right-left-right with higher player counts, instead of all left and then all right.
    Creeps
  • Timelapse creeps renamed to Temporal:
    • Old: When it drops to 25% of its health, it resets to its health and position from 4 seconds ago.
    • New: When it drops to 50% of its health, it resets to its health from 3 seconds ago and jumps forward.
  • Fast creeps now properly ignore slows during their speed burst.
    • Speed multiplier reduced from x2.25 to x2

Towers

  • Level 3 Single gold cost reduced from 2700 to 2500
  • Light consecutive damage bonus reduced from 6 / 36 / 216 / 2160 to 5 / 30 / 180 / 1800
  • Darkness overflow damage bonus reduced from 12% to 10%
  • Water search radius increased from 100 to 125 AoE
  • Fire damage increased from 20 / 120 / 720 / 7200 to 30 / 180 / 1080 / 10800
    • Damage growth reduced from 1 / 6 / 36 / 360 to 0.5 / 3 / 18 / 180
    • Now caps at x3 damage
  • Earth damage increased from 70 / 420 / 2520 / 25200 to 80 / 480 / 2880 / 28800
    • Shockwave damage reduced from 40 / 240 / 1440 / 14400 to 30 / 180 / 1080 / 10800
  • Lightning bounce target priority now matches the tower's priority, instead of always bouncing to the nearest target
    • Damage reduced from 300 / 1200 / 4800 to 200 / 800 / 3200
    • Attack speed increased from 0.66 to 1
  • Vapor adjusted:
    • Damage reduced from 175 / 700 / 2800 to 170 / 680 / 2720
    • Attack speed increased from 0.66 to 1
    • Range decreased from 900 to 750
    • AoE increased from 200 to 300
  • Solar adjusted:
    • Damage-per-second increased from 105 / 420 / 1680 to 140 / 560 / 2240
    • Attack speed increased from 0.66 to 1
    • Attack AoE reduced from 200 to 100
  • Life adjusted:
    • Damage increased from 500 / 2000 / 8000 to 800 / 3200 / 12800
    • Attack speed reduced from 1.5 to 1
    • Now takes 30 kills to gain a life when over 50 lives, regardless of Level
  • Geyser adjusted:
    • Damage reduced from 1300 / 5200 / 20800 to 900 / 3600 / 14400
    • Attack speed increased from 0.66 to 1
  • Runic damage increased from 900 / 3600 to 1000 / 4000
    • Search radius increased from 225 to 250 AoE
  • Flooding damage reduced from 375 / 1500 to 350 / 1400
    • Consecutive AoE bonus reduced from 20 to 15
  • Wisp damage increased from 500 / 2000 to 600 / 2400
    • AoE increased from 450 to 500
    • Effect cap increased from 50 to 60 attacks, increasing its max damage from 1500 / 6000 to 1800 / 7200
  • Haste attack speed growth reduced from 25% to 10%
    • Max attack speed increased from 5 to 6
  • Flamethrower Napalm damage increased from 125 / 500
  • Impulse adjusted:
    • Damage reduced from 3400 / 13600 to 2000 / 8000
    • Attack speed increased from 0.66 to 1
  • Quake AoE increased from 0 to 100
  • Nova Level 2 Slow reduced from 25% to 20%
  • Windstorm Level 2 Slow reduced from 25% to 20%
  • Root Level 2 Slow reduced from 25% to 20%
  • Muck Level 2 Slow reduced from 25% to 20%
  • Jinx Level 2 Bonus Damage reduced from 15% to 12%
  • Corrosion Level 2 Amp reduced from 40% to 30%
  • Incantation Level 2 Amp reduced from 25% to 20%
    • Isolated Amp reduced from 75% to 60%
  • Polar Level 2 HP Shave reduced from 25% to 20%
    • It now returns half the HP back at the end, up from full.
  • Periodic damage increased from 35000 to 38000
0.54.2 (18.08.20)
  • Improvements
  • Builders now have movement animations!
  • Added progress trackers for Achievements.
  • Updated Localization for Chinese (both), Japanese, Italian, Romanian, Swedish, and Spanish
  • Visual fidelity improved slightly.

Fixes

  • Fixed a few cases where you could get booted back to main menu while loading.
  • Fixed a bug where the game can freeze upon clearing an Achievement while disconnected from steam.
  • Fixed a bug in Teams & Co-op where, if someone disconnects prior to the game starting, their starting gold is properly transferred to the other(s).
  • Fixed a bug in Teams where the second player on a Team wouldn't get the achievement.
  • Fixed Income Upgrade not actually being 15% (it was 12%).
  • Fixed Tower Table tooltip getting cut off.
  • Fixed visual glitches on Forest & Lava maps.

0.54.1 (11.08.20)

  • Fixed an issue where you could get stuck on the loading screen permanently if someone disconnects in that time.
  • Fixed an issue where the game could freeze if you got an Achievement while disconnected from Steam.
  • Fixed Wasteland minimap being offset.
  • Updated Duel Mode text in Lobby.
  • Updated localizations for French, German, Dutch, Russian, & Portugese.
  • Fixed some localization issues with Spanish.

История раздачи

  • Убрал "unins000.dat" и "unins000.exe"
  • Заменил постер
  • Засунул NFO, Особенности релиза и Порядок установки в "коробку"
  • Обновил до версии 1.1.0 (08.07.21)

Мои раздачи

  • Loop Hero
  • Solasta: Crown of the Magister
  • No Man's Sky
  • The Last Spell
  • Industries of Titan
  • Outward
  • For The King
  • Element TD 2
Раздача обновлена до версии 1.1.0НЕ УХОДИТЕ С РАЗДАЧИ!!!не могу сидить 24/7...
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