Luxion KeyShot Pro 11.0.0.215 (x64) [2022, MULTILANG +RUS]

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Varg ®

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Varg · Создавать темы 19-Фев-2022 17:05

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Luxion KeyShot Pro
3D rendering and animation
Год выпуска: 2022
Версия: 11.0.0.215
Разработчик: Luxion
Разрядность: 64bit
Язык интерфейса: Мультиязычный (русский присутствует)
Таблетка: присутствует
Время раздачи: до появления первых 3-5 скачавших
Системные требования: Windows 10 or 11 • См. Полный список
Описание: Luxion KeyShot Pro 11 - средство интерактивной визуализации 3D сцен и моделей, позволяет получать результат в режиме реального времени и по утверждению разработчиков — это цифровой фотоаппарат для 3D моделей.
Это один из первых рендеров, с которым даже новички смогут создавать фото-реалистичные изображения, 3D модели за считанные секунды, проектировать трехмерные сцены так, что они будут похожи на реалистичную фотографию, а не на 3D модель.

Подробнее

Основные особенности:
• Программа может работать как отдельное приложение, либо как дополнение (plugin), со следующими форматами: OBJ, Autodesk Alias Maya, FBX, 3DS, Rhinoceros Plugin, SketchUp, SolidWorks, Pro/ENGINEER Plugin, ALIAS, JT.
• Учитывая,что используется глобальное освещение и материалы, основанные на реальных физических параметрах, итоговые изображения получаются фотографического качества.
• Результат вы получаете в режиме реального времени.
• KeyShot Pro поддерживает много собственных форматов файлов, включая Pro/ENGINEER, SolidWorks, Rhino, SketchUp, Obj, IGES и STEP и другие.
• Управляемый процессор, работающий на любом современном PC;
• Использование "методики несмещённой выборки" (Unbiased Sampling Technique), которая вычисляет математически правильные результаты;
• Использование точных материалов с научной точки зрения;
• Многоядерное фотонное проецирование (Photon Mapping);
• Адаптивная выборка материала и использование ядра динамического освещения (Dynamic Light Core), позволяющего увидеть результаты во время изменений.
• KeyShot Pro использует физически правильный и проверенный CIE движок визуализации, обладающий многими новшествами.
• Программа не требует никаких специальных навыков.
• KeyShot позволяет Вам видеть результаты сразу же, когда Вы производите какие-либо изменения.
• KeyShot — прекрасный инструмент для любого, кто связан с трехмерными данными: художников, инженеров, фотографов. Единственное ограничение — Ваш творческий потенциал.
Возможности реалтайм-рэйтрейсинга:
• Interactive wysiwyg raytracing
• Photon mapping
• HDRI lighting
• Global illumination
• Ambient occlusion
• Final gathering
• Environment shadow casting
• Self and inter-object shadow casting
• Environment reflections
• Refraction
• Caustics
• Inter-object light bouncing
Поддержка форматов:
• ALIAS 2015 and prior
• AutoCAD (DWG/DXF)
• CATIA v5
• PTC Creo 2.0 and prior
• Inventor 2015 and prior
• NX 8.5 and prior
• Pro/ENGINEER Wildfire 2 – 5
• Rhinoceros 5 and prior
• SketchUp 2015 and prior
• Solid Edge ST5 and prior
• SolidWorks 2015 and prior
• IGES
• JT
• Maya 2015 and prior
• STEP AP203/214
• OBJ
• Parasolid
• FBX
• Collada
• 3DS

Что нового

Что нового
Release Notes 11.0
New Features
  • Cutaway material is now supported on the GPU
  • Deformable animations can now be imported using FBX files using cached .mcx file animations.
  • Added physics simulation tool
  • Added 3D Painted texture type
  • Added the possibility to upload and share KeyShot scenes optimized for viewing in a browser, on a desktop or mobile device
  • Added Color, Material and Finish (CMF) metadata on materials to output in CMF document
  • Drag and drop of materials now has alpha cutouts
  • Remove environments via scripting
  • Remove image styles via scripting
  • Create image styles via scripting
  • Create environments via scripting
  • Control keeping of aspect ratio and locking of resolution via scripting
  • Access camera lens info of current camera via scripting
  • Change camera to shift lens via scripting
  • Change camera to panoramic mode via scripting
  • Change camera to perspective mode via scripting
  • Change camera to orthographic mode via scripting
  • Rigged animation in FBX files supported on import to KeyShot
  • Manipulate Material Graph via scripting
  • New KeyShot Personal Edition license to replace KeyShot HD
  • KeyShot subscription license can be activated by using an activation code
  • Drag and drop of a selection of materials now creates a multi-material
  • Scripting supports linking duplicate materials in setMaterial(), setObjectMaterial() and applyMaterialMapping()
  • Added Environment Brightness animation type
  • Scripting function added for retrieving paths to KeyShot folders
    Improvements
  • Automatically perform zoom to fit when creating new Curve Animation Node
  • Bump maps are now applied when importing FBX files
  • New nodes are placed at top-left corner of the material graph
  • Cameras can now be added as a single job to rendering queue
  • Added warning of breaking live linking when Open split object surfaces tool is used for body group with multiple triangle objects
  • Unified animation import options in import dialogue
  • Property panel now correctly shows the original file format imported
  • Ability to generate iBooks has been removed from KeyShot
  • Improved Transparency in exported GLTFs
  • Added support for Colored specularity in exported GLTFs
  • Upgraded to Python 3.9.9 for Scripting
  • Lighting Presets are now available via headless scripting
  • 3mf export also outputs material CMF data under our company namespace
  • Added option to remove NURBS from parts in scene tree, or from entire scene during BIP/KSP export
  • FBX importer supports importing specific animation frames
  • New human skin tone materials in the Library
  • Added option to group jobs when adding render jobs to the queue
  • Default to using system proxy settings for network traffic, if defined.
  • Improved performance of animation deletion
  • Ported studio manipulation to headless scripting
  • Ported multi-materials manipulation to headless scripting
  • Ported environments manipulation to headless scripting
  • Ported image styles manipulation to headless scripting
  • Send to Network Rendering via headless scripting
  • Use all material-to-part mappings when creating an automatic material template for parts
  • Library assets import to only the last active model sets and not to all
  • Added instancing to glTF exporter to reduce file size
  • Improved speed of installation on macOS
  • Library logs moved to the KeyShot log
  • Fixed error appeared when 16bit PSD files where used as textures
  • FlexLM client updated to 11.16.6
  • Retrieval of selected, hidden or locked parts in scene via scripting
  • Option added to display labels in touch-friendly configurator mode
  • Support adding and processing render queue via headless scripting
  • Subscription license will be checked in headless scripting at startup and before rendering, encoding or exporting output
  • Ported lux.importFile() and lux.getImportOptions() to headless scripting
  • New option added to reconnect to server if loosing connection during rendering
    Bugs
  • Fixed importer crash when importing corrupt 3ds file
  • Fixed issue where deleting a keyframe animation would change the position of an object
  • Fixed issue where “Including part animations” when creating a new model set was not working properly
  • Fixed issue where the tools would remain in an active state after being closed.
  • Fixed issue where heads-up display did not detect System language for decimal separator
  • Normal maps with cylindrical and spherical texture mapping now produce consistent results with the other texture mapping types
  • Fixed issue where settle was affected by inactive model sets
  • Fixed an issue where the Power Node on Lights were not shown in Material Graph
  • Faster processing when adding new geometry to scenes
  • Fixed issue with favorites library not saving when using specific languages
  • Fixed issue where mesh simplification tool created nameless parts
  • Fixed issue where importing the same Substance painter material twice resulted in incorrect material names
  • Improved performance of Fade Animations on highly specular parts with Product Mode on CPU
  • Support ignore internal geometry for the gem material with GPU rendering
  • Fixed issue where “Activate KeyShotXR” option was not grayed out when option is already active
  • The anisotropic filtering has been improved for custom rendering to better handle high frequency textures
  • Fixed an issue where the same color could be re-used in Clown pass
  • Fixed issue where scene with many keyframe animations is very slow
  • Fixed issue where using “reverse” in animation properties would reverse the direction instead of playback
  • Fixed issue where importing in an empty scene did not resize the environment
  • Fixed an issue where Bloom could cause visual artifacts in scenes using Translucent materials
  • Fixed issue where changing scene units would change the scale of keyframe animated parts
  • Fixed issue where “move model” would move model set if parts had no parent
  • Fixed an issue where the FPS would change when importing geometry
  • Pattern tool is now enabled on all levels
  • Fixed an issue where the move tool would not affect keyframes
  • Fixed a crash when importing a file after creating a new model set.
  • Improved performance for animations in GPU mode
  • Support for instancing in 3mf export to allow for smaller file sizes
  • Fixed issue when the incorrect environment was used when opening a scene
  • Support scene units for metallic flakes in the metallic paint material
  • Fixed issue where incompatible animations could be applied to orthographic cameras
  • Nodes in material graph can no longer be attached to itself
  • Added support for transmission extension in GLTF/GLB export and import
  • Fixed issue where choosing to render XR with animation frames set to work area would change animations FPS
  • Improved sampling performance in product mode
  • Fixed a crash in geometry tools when applying geometry updates to parts with animations
  • Fixed an error in GPU mode when using a 2D bump texture
  • Fixed an issue where the link between animations was broken when changing parameters
  • Fixed a crash when loading non-VDB files on a volume map
  • Fixed a crash when loading malformed VDB files
  • Fixed an issue which would cause a wrong camera to be marked as active when loading a scene
  • Fixed accepting alpha channel for rendering via scripting
  • Fixed “Illegal memory access” error when toggling GPU mode on in certain scenes
  • Reintroduced width and height keyword arguments to lux.renderFrames()
  • Fixed undo on the action of deleting an animation folder
  • Fixed potential artifacts on sun & sky horizon with non-black ground color
  • Fixed issue with missing color and incorrect opacity texture, when importing glb file
  • Fixed issue where special characters would result in a non-functional material template
  • Objects with Cutaway are now illuminated properly by HDRI with Interior Mode
  • Fixed issue where creating instances with make pattern tool would result in unlinked materials
  • Fixed a crash when applying a real cloth material
  • Fixed issue which could cause model sets to become invalid when moved
  • Enable save button in output window while processing queue
  • Fixed crash when entering the configurator wizard
  • Importing environments or image styles with names already used will now append a number to differentiate them
  • Fixed issue where OBJ files containing spaces in the material names would not export correctly
  • Fixed possibility of duplicate names of model sets, cameras and studios on import by adding incrementing number
  • Vertex Colors will be maintained when using Geometry tools
  • Fixed a crash when loading a PSD that has an invalid number of channels
  • Fixed issue creating a geometry that has both a bump height and a bump texture along with an Opacity texture, if switched to GPU
  • Only enable changing the license if one instance of KeyShot is running
  • Fixed issue where links in registration dialog were not visible when changing language from English
  • Fixed issue where cameras scaled incorrectly in glTF export
  • Metallic Paint Flakes now show correctly for all scene units

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