Varggoth ®
Gender:  Longevity: 16 years Posts: 11566 Reputation: 4 [+] [-]

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-The Masterplan-
Общая информация:
■ Дата выхода: 4 июня 2015
■ Жанр: Strategy (Tactical) / Top-down
■ Разработчик: Shark Punch
■ Издатель: Shark Punch
■ Тип издания: RePack
■ Язык интерфейса: Английский, немецкий
■ Язык озвучки: Английский, немецкий
■ Таблетка: [Не требуется]-Системные требования:
■ Операционная система: Windows Vista or later
■ Процессор: Intel Core™ 2 Duo or faster
■ Оперативная память: 4 ГБ
■ Видеокарта: 256 MB OpenGL 2.0 compatible video card256
■ Звуковая карта: Совместимая с DirectX 9.0c
■ Свободное место на жестком диске: 0,3 ГБ-Описание:-Может быть Вы мечтали когда-нибудь совершить самое крупное ограбление в истории человечества? Если да, то у Вас есть возможность попробовать его совершить, по-крайне мере перед Вашим монитором. Цель определенна, теперь надо собрать отличную команду, найти нужное оборудование, продумать все детали плана и, наконец, совершить это самое ограбление. Вы думаете кто-то это будет делать за Вас? Нет, на Ваши плечи будет возложена эта задача от начала и до конца. События The Masterplan развиваются в 70-х годах в красивых рисованных 2D-декорациях, и сопровождается это действо качественным саундтреком.-
■ Особенности RePack'a:
■ Ничего не удалено / не перекодировано
■ Версия игры 1.0.5u1
■ Репак от U4enik_77
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■ Список изменений для текущей версии:
v1.0.5u1:
• The German localisation update
v1.0.5:
• New aiming action.
• Added lines from goon to target to indicate the action you are about to execute.
• Q is now always mapped to fists(holster weapon).
• E,R,T are now always mapped to weapons in order of your inventory.
• Inventory quick select keys(Q,E,R,T) do not toggle between equip and unequip anymore, they only equip target weapon. This should make controlling a group and using quick keys easier.
• Updated controls reference screen.
• If you have completed an objective, it will now be properly shown as completed when you go to a heist for a subsequent time.
• Added source assets as an example for modders.
• Fixed a crash that was happening if a font or a sprite was not found from a spritesheet.
• Support for French and German characters in fonts
• Unique icon for improvised explosive
• Fixed overlapping doors in bank and arcade
• Added "staff only" signs to some off-limits areas
v1.0.4:
• Fixed diamond boxes sometimes shifting position in warehouse
• Remade some assets to reduce memory usage
• Fixed a location in police station where you might get stuck
• Flipped a door in the bar to avoid clashing with another door
v1.0.3:
• Fixed an issue which caused the game's save file to be unloadable and the game to hang when loading, if goon's picked up certain items in the game.
• Delivery box moved and made shinier.
v1.0.2:
• Fixed a "Null Object Reference" crash caused by the field of view system.
• Melee attacks don't use projectiles any more to cause damage. Damage is caused instantly to the correct target.
• All characters can now walk through each other and your own characters do not even try to avoid each other when pathfinding.
• Fixed an issue where clerks, customers and guards would not get aggressive/panic when witnessing suspicious activity if the police have been called.
• Added flag "-textureQuality=number" where number can be 1, 2, 3, 4. Default is 4 and that's the max. Minimum is 1. Reduces texture memory usage and might be worth a try if you have trouble booting up the game or entering a level.
• Reduced the number of memory allocations during runtime, reducing the amount of memory the game leaks and thus reduced the amount of memory related crashes.
• Fixed an issue where an item could not be picked up if too close to a static obstacle, such as a table.
• Fixed an issue where an additional horse mask would appear on the Horseplay if the horse guy had been killed previously.
• Fixed pathfinding issues caused by path nodes appearing on too narrow places, such as near the counter on Minimart.
• Fixed the character movement mode getting stuck if a user issued mouse up and mouse down events on the same frame(was happening often when playing with a touchpad).
• Fixed the issue where a locked grouped door(A) couldn't be unlocked after locking the group's other door(B) while the other door(A) was wide open.
• Removed "Powered" text from circuits.
• Safecracker can now be unlocked and bought from store.
• Changed the sound effects from breaking walls.
• Fixed groups in some double doors to lock/unlock with a single action.
• Changed the inaccessible area behind the front desk in Police Station.
• Fixed Jewelry Store spawning old items on top of jewelry displays.
• Removed phone from Suspicious Alley.
• Added extra empty space around Jewelry Store.
• Changed Hideout table collider sizes.
Build 12:
New features
• Completely new graphics system.
• Weapon unlock system is upgraded, you'll now find coupons for great offers for weaponry. Bring these to your hideout to unlock the weapons in the shop menu.
• The bombs are now available in the shop (after unlocking them.)
• Sniper rifle is now available in the shop (after unlocking it.)
• Smoke/steam effects added to some sewers.
Bug fixes
• Added tons of missing animations
• Fixed tons of animations
• Removed tons of unused and obsolete animations
• Sniper unlock not reachable in police station
• During the spriter implementation, we encountered the following, thankfully a now fixed bug: Mice are nude men in-game
Build 11.1:
• Fixed a bug where actions would not work anymore
• Fixed friendly fire so you can have customers beat other customers
• Fixed multiple crash issues
Build 11:
New content and features
• Characters speak up with speech bubbles
• Very witty comic narrative added to some levels. Expect more wittyness in the future!
• NPCs wake up after being knocked out. Be sure to lock them up!
• Sniper rifle
• New music for hideout, map and more!
Minor features and bugfixes
• Melee attacks no longer damage your own goons
• Goons try to move in formation
• You must use violence on cash registers and safes to open them
• Pathfinding optimises for shorter paths
Build 10:
New content and features:
• Two new levels: Office and Police station. Office unlock can be found on the bottom right desk inside the Bank lobby and the Police Station unlock is in one of the bottom right rooms in the office(spoiler!).
• New weapon: Brass knuckles. Add some force to your punch.
Minor features and bugfixes:
• Reinforcements now appear if you kill the cops in arcade
• Invisible characters bug fixed
• Briefcases and moneyboxes eject contents forward instead of a random direction
Build 9.2.2:
• Fixed a crash with loading save files on game start.
Build 9.1:
• Fixed an issue where two of the same named items would merge into a single item in inventory between levels.
• Changed the rate of fire of tranquilizer from 1 to 3.
Build 9.0:
New content and features:
• The Pier - steal a closely guarded secret item
• Item shop - Buy unlocked items
• Save management - select, continue and make new game saves
• New non-lethal weapon - play out your shooting fantasies without killing
Minor features and bugfixes:
• Broken cameras are now suspicious
• Stacking items have maximum limits - for example pistol ammo maximum 40 on one inventory slot
• Polished UI - feel the bounce when selecting goons
• Arcade level now has arcade sounds and flashing lights
• Fixed a memory leak that increased ram usage over time
• Using a non-lethal gun to cut in line!
• Bought items appear in a fancy wooden delivery crate
Build 8.1:
• Fixed the 'Tuna Bug' that caused a crash when going back to Minimart (or Arcade) if you hadn't stolen the tuna and the candy. Yeah, you read that right.
• Fixed a bug that crashed the game when loading the bonus multiplayer levels.
• When your whole team dies in a level, you can't accidentally go back to hideout anymore, you must reset the heist (instead of having a chance to go back to the hideout without goons.)
• Respawning ammo/weapons added to some levels, including the hideout.
• Hideout gets respawnable weapons after you've found the item one time. (This will change when we get the "Black Market" implemented where you can actually buy weapons and ammo.)
• Gregory Green starts with a pistol and some ammo now.
• You can now open the 'Hire Goons' menu with right-clicking as well as left-clicking.
Build 8.0:
New Content and Features
• Metagame 1.0: Hiring goons, choosing goons for the heist, managing goon gear, losing goons!
• Goon stats
• Goon names and quotes
• New level: Arcade
• New level: Diner
• Changes in Superfly for secret purposes
Bug Fixes
• Fixed the issue with wrong graphics appearing on character death.
• Many unreachable locations repaired.
• Fixed disguise functionality.
• Fixed some game-crashing issues.
• Numerous other minor fixes
Build 7.1:
• Goons no longer auto attack hostiles
• Goons make a proper path towards bagged items (instead of trying to walk against tables and walls)
• Dead goons don't add bodycount penalty
• Pools of blood are now suspicious to NPCs
• Flyguys in the "super fly" heist now drop their weapons and ammo when killed
• Fixed displaying the ammo count on the start of the level
Build 7.0:
New content and features
• Super Fly - Rival gang hideout
• New circle inventory with maximum items limit
• Silenced Pistol item
• Faster locking/unlocking doors
Bug Fixes
• Made some hard to reach items easier to get
• SMG better against moving targets
• Fixed screen edge scrolling with mouse
Build 6.0:
New content and features
• Police Impound
• Memo Feature
• Turning Cameras
• New map layout in preparation to branching missions
• Twin doors are now locked/unlocked both with one action
• Unlock weapons to hideout
Bug Fixes
• Assets optimized to improve stability and reduce crashes
• Crashes caused by AI pathing fixed
Build 5.1:
• A crashing bug caused by the physics system fixed.
• A crashing bug caused by the field of view system fixed.
• Issues with bank level area colliders fixed.
Build 5.0:
New content and features
• Bank Heist
• Explosions
• Disguises
• Armored Security Vans
• Improved AI
• Destroyable Environments + AI
• Duffelbags
• New weapon: Python Revolver
• VCR slow motion effect
• Mysterious phonebooth
Bug Fixes
• Improved line of sight visualization, increasing performance on levels with multiple characters / security cameras.
• Fixed "carried ghost items" that occured when picking up the same type of item that you were already carrying
• Fixed a bug that was causing a crash when the cops arrived.
• Fixed some crashing issues with picking up items
• Fixed characters dying multiple times if multiple bullets or melee attacks hit them on the same frame
Build 4.0:
New content
• Halloween Event!
• New Heist: Art Gallery
• New Location: Suspicious Alley
Bug Fixes
• Fixed some issues that caused the game to crash instantly when launching
• Fixed goons not obeying commands properly after being attacked
• Less intense tooltip sounds in tutorials and hideout
Build 3.0:
New Content
• New heist: The Horse Museum ("Horseplay")
• Bar level actually looks and sounds like a bar now
New Features
• Hide in the shadows: character visibility is now affected by lighting
• Stream large audio files for faster boot times
Bug Fixes
• Fixed a bug where characters could sometimes see through closed doors
• Fixed a bug causing crashes at startup
• Fixed a bug causing incorrect fullscreen resolution on Linux
• A ton of small tweaks and fixes that should result in an overall improved experience
Build 2.1:
• Fixed map background
• Fixed "The Bar" polaroid in the map not actually being from the level
• Fixed some crashing issues when looting items
• Fixed some crashing issues when getting in and out of the getaway car
• Fixed some loot items not stacking to the total cash stash in your inventory
• Fixed knocking people unconscious counting as kills and causing cleaning fee going up
• Fixed in-game mouse pointer not following the camera if camera was moved by keyboard
• Fixed some weird window flicker/stutter while starting the game on Windows
Build 2.0:
New Content and Features
• Now available on Linux!
• ...testing on Linux has been limited, so standard Early Access warnings apply - If you run into issues, please report them on our forums or via email to support (at) sharkpunch.com
• New Heist: "The Bar"
• Improved framerate across all platforms
• New map screen background
• Improved aiming & direction - You can now issue a direction where your goon will face by keeping right mouse button pressed and dragging away from issued waypoint
Bug Fixes
• Only show equip hot key for currently actionable items. For example, don't show hot key for ammo
• Stop attacking if weapon is changed to a different type weapon. For example you have issued a melee command and then decide to intimidate instead and equip a gun, the character will not shoot
• ZZZzz effect is only shown for unconscious bodies and the effect moves with the body if the body is moved to another spot
• Disallow issuing commands beyond level bounds
• Fix NPCs sometimes getting stuck facing the opposite direction they are going
• Centering camera on a goon only works when quickly selecting the same goon twice. For example, if you quickly press "1" twice, it will select the first goon and then center the camera on it.
• Bodies are only counted once towards the bodycount. Previously picking up and dropping bodies increased the bodycount.
• Fix loot count and ammo count texts sometimes displaying incorrect amounts
• Fixed goons sometimes picking up items from a super far
• Fixed guards and cops not being able to walk through broken windows
• Fixed items getting heavier and heavier if they were picked up and dropped multiple times
• Fixed picked up and then dropped items sometimes getting permanent "Pickup"-tooltips
• Fixed lots of issues with game crashing when pressing "New Game".
Build 1:
• The minor update contained some potential fixes for players experiencing a crashing issue.
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■ Установка :
■ Запустить setup.exe, установить дистрибутив игры
■ Играть--
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-Трейлер-
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