Prison Architect [L] [RUS|Multi12] (2015) (Update 1) [GOG]

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Varggoth ®

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Varggoth · Post 15-Nov-2015 07:20

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Prison Architect
Год выпуска: 2015
Жанр: Ранний доступ, Инди, Симуляторы, Стратегии
Разработчик: Introversion Software
Издательство: Introversion Software
Платформа: PC
Версия: Update 1
Тип издания: Лицензия
Язык интерфейса: Русский, aнглийский, немецкий, французский, итальянский, японский, португальский, корейский, китайский, польский, норвежский
Язык озвучки: отсутствует/не требуется
Таблэтка: Не требуется
Системные требования:
OS:XP
Processor:Intel Core2 Duo 2.4Ghz or Higher / AMD 3Ghz or Higher
Memory:4 GB RAM
Graphics:Nvidia 8600 / Radeon equivalent (2009 era)
Hard Drive:100 MB HD space
Описание:
Prison Architect - симулятор тюремного магната, с полным контролем всех аспектов жизни заключенных!
Вашей задачей будет постройка и развитие самой настоящей тюрьмы.
Создатели игры вдохновлялись такими хитами прошлых лет как Dwarf Fortress и Dungeon Keeper.
Причём надо будет организовывать не только камеры для заключённых, но и заниматься постройкой различных служб, обустройством помещений и многим другим.
В игре присутствует сюжетная кампания, представленная в виде кат-сцен, в которых рассказывается о жизни заключённых.
Кроме кампании есть и режим песочницы, где вы можете строить свою тюрьму с нуля.
Особенности игры:
* Спроектируйте и управляйте доходной тюрягой.
* Управляйте доходами и расходами, выбирайте лучшие варианты трат ваших ограниченных средств.
* Следите, чтобы заключенные были счастливы, иначе они могут устроить бунт.
* Улучшайте охранные системы на камерах особо опасных зеков.
* Создавайте комнаты с электрическим стульями, для исполнения смертных приговоров.

Порядок установки

1. Установить setup_prison_architect_2.2.0.4.exe
2. Играть

Скриншоты

Changelog

= Shared Cells
- New room type: Dormitory
- New furniture: Bunk Beds
A Dormitory can house any number of prisoners, based on the number of beds installed
Dormitories can be small eg 2x3, replacing the normal Cell, allowing for two or more inmates to share a cell together
Or Dormitories can be large, with shared showers, toilets, phones, tvs, recreational facilities etc.
Better facilities will result in a higher room grading, which will have a positive effect on your inmates
= Prisoner Intake (continued)
There are now several different modes of Intake that can be set for your prison
Choose your mode from the Intake report
- CLOSED No inmates will be brought to your prison
- FILL CAPACITY Inmates will be brought into your prison when available, until your available capacity is full
- TOTAL PRISONERS You set the total number of prisoners desired, and the Intake system works to fill that number
- NUM PER DAY You choose the number of prisoners to bring in each day (The old method)
- ALL All available prisoners will be brought in every day
= Escape mode (continued)
Escape mode was deemed too easy and unbalanced, and several features have been nerfed.
- Damage done to a prison and its staff is now repaired automatically,
once the player surrenders or is knocked out.
- All staff killed are replaced with new hires
- All fires are extinguished
- Burnt down walls now get construction jobs created to replace them
- All ranged weapons now have limited ammo.
Nb you can press G to drop the current weapon.
- Shotgun : 6 shots
- Pistol : 6 shots
- Tazer : 1 shot
- Assault rifle : 30 shots
- If you steal an item from a room, there is now a three hour timer before that item can be stolen again from that room.
This will put a stop to whole teams of escapees stealing knives from the kitchen.
Nb these timers end instantly when the player surrenders or is knocked out.
- Reputations rebalanced
- Skilled fighter: chance to disarm opponent now reduced to 20% per hit, down from 30%
- Extremely deadly: chance to kill reduced to 15% per hit, down from 30%
- Ranged weapons are no longer made more powerfull by the Strong/Deadly reputations
- Ranged weapons no longer disarm opponents when the attacker has the Skilled Fighter rep
- Improved game over screen to stack up victims in the same way as the intake report's prisoner preview.
- Gangs rebalanced
Rebalanced the chances of gang members and leaders arriving,
to make gangs a more likely occurance.
- Doubled the chances of receiving gang members at intake
- The chance of an incoming gang member being a leader is now much higher
- The probability of receiving a gang leader also increases as the size of the gang increases.
- New translations
Greek, Romanian, Swedish, Turkish, Spanish, Portuguese
= BUG FIXES
- no more saving on escape mode gameover screen
- Items still loaded on trucks dont get search jobs during shakedown
- deployment menu has the correct default selected based on your research
- fog of war turns on sooner on GABOS level
- error sound only plays once when unable to afford objects
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