Planetbase [P] [ENG / ESP / MULTI4] (2015) (1.0.6)

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Varggoth ®

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Varggoth · Post 19-Nov-2015 06:05

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PlanetBase
Год выпуска: 2015
Жанр: Стратегия/Песочница
Разработчик: Madruga Works
Платформа: PC
Версия: v1.0.6
Тип издания: Неофициальный
Язык интерфейса: английский, испанский, французский, немецкий
Таблэтка: Вшита (3DMGAME)
Минимальные системные требования:
OS: Windows Vista/7/8/10
Processor: 2 GHz Dual Core
Memory: 2 GB RAM
Graphics: 512 MB VRAM (Shader Model 3)
DirectX: Version 9.0c
Hard Drive: 550 MB available space

Дополнительная информация

Установочный файл - SFX-архив

ОС Windows 8/10 могут ругаться на файл и предотвращать его запуск. Зайди в свойства файла и нажми кнопку "Разблокировать", а также снять галочку "Только чтение"

Список изменений

v1.0.6
AI TWEAKS
- Optimized pathfinding to allow 3 times as many nodes as before, this will massively reduce the chances of colonists not finding a path
- Colonists and bots will now exit the base through the best possible airlock for their destination
- If a colonist or bot can't find a path to the destination it will at least try to get closer instead of wandering in the wilderness
- The game can now cope with donut shaped bases with airlocks inside and outside the donut
- The game can now cope with isolated resources or structures
- When a colonist is very hungry or thirsty, they will go for the nearest Meal or Fountain regardless of it being targeted by another colonist
GAMEPLAY TWEAKS
- Setting a building to high priority now also affects the resources that get taken there, not just the frequency of work.
- Increased structure limit to 250 and population limit to 600
MISC
- When a colonist gets Malnutrition for the first time, a hint explaining the condition will appear
FIXES
- Increased Solar Flare visual intensity on 3rd planet
- Disabling alert if the last control center is recycled
- Preventing mines from being placed in strange places
- Limiting render frame rate when app is out of focus
- Fixed workaround for structure limit
- When looking for a resource to store or trade, colonists and bots will now pick the closest resource to them
- When healing, medics will pick the closest target to them
- Misc small fixes
- Stability fixes
v1.0.5
NEW FEATURE
- Now the game can load third party translations from Documents/Planetbase/Strings
GAMEPLAY CHANGES
- You can now set buildings in construction as high priority to make the AI take care of them first
- Trading Ships now have a maximum cargo capacity, and can't trade if they are over it (60 for small ships, 120 for the large ones)
- Wind Turbines now decay a bit slower (55 min now, from 45 min before)
AI TWEAKS
- Reduced the amount of people taking resources to traders
- Engineers and Constructor Bots are now very likely to build connections after building structures
- Biologists will tend to maintain more damaged Vegetable Pads first
UI IMPROVEMENTS
- Certain panels (Landing Permissions, Security Controls...) are now accessible from the info panel after selecting certain structures
- Stats window now displays how many guards are armed
FIXES
- If you have a Starport and delete the Landing Pad, you can still build more Starports and access the Landing Permissions
- Fixed engineers getting confused when an unconnected interior structure got damaged
- Fixed pathing issues due to rocks blocking areas near airlocks
- Fixed colonists taking guns to the armory even if it was full
- Fixed issue with preventing colonists from arriving to the base when loading a game with a solar flare in progress in planet1 on 1.0.4
- Stability fixes
v1.0.4
GAMEPLAY CHANGES
- Removing solar flares from desert planet as this was making the game too hard too early, it also makes planets more different.
- Guards now have 20% armor (they were always meant to, this was a bug).
- Colonists and Bots inside the Mine are now unaffected by solar flares or sandstorms
- If you are low on Food/Spares/Medical Supplies, there is a high chance you will get a merchant bringing these goods
- You can now delete resources laying on the ground
AI TWEAKS:
- AI will now prefer to repair very damaged buildings over less damaged ones (as long as they are not much further).
- Setting a structure to high priority now has a more dramatic effect on AI behavior: They will prefer to work there before carrying stuff around or relaxing.
- Better AI behavior when base is on alert: Anyone walking outside will go inside immediately, and no one will ever go outside from the inside.
UI IMPROVEMENTS
- Highlighting keyboard shortcuts in a more obvious way.
- Removed "Meteor has been destroyed" notification.
FIXES
- Doing basic checks on savegames to ensure they have not been tampered with
- Fixed "Police State" achievement
- Fix for issues with navigation when building to the edge of the map
- Fix for corridors sometimes getting locked by accident.
- Fix for massive storage sometimes having graphic glitches on the doors.
- Fix for colonists getting stuck if there was an unbuilt component placed in an isolated module.
- Fix for resources sometimes getting stuck after recycling buildings.
- Fix for telescope animation bug
- Lowering alert volume sound
- Stability fixes
v1.0.3:
• Fixed issues to do with saving the game when the hard drive is full
• Fixed component sounds playing when not being used anymore
• Fixed issue causing always getting intruders after disabling colonists for a long time
• Various other stability fixes
v1.0.2:
• Added a ton more recipes to the Meal Maker
• Increased the number of basic meals a colonist has to eat to get malnutrition from 10 to 15
• Fixed problems when trading with 2 traders at once
• Stability fixes
Описание:
Это на Земле развивать инфраструктуру легко. Все-таки воды, еды, а тем более кислорода в достатке. А вот в дальнем уголке галактики с этим проблемы. Нужно решать! Поиск и добыча всевозможных ресурсов не должны останавливаться ни на минуту, как и строительство, научная деятельность и прочие работы. Благодаря разностороннему взгляду на выживание в космических условиях игра Planetbase претендует на звание симулятора. Она основана на предполагаемых проблемах, с которыми столкнутся в буквальном смысле неземные колонисты.
К выбору жителей нужно подходить тщательнейшим образом! Инженеры, медики, биологи, квалифицированные разнорабочие, космонавты однозначно нужны, а всякие лентяи пусть остаются дома. Кстати, переселенцам огромную помощь оказывают роботы, они тоже классифицируются, например, есть сверлильщики, сборщики различных конструкций, транспортеры.
Итак, представим, что команда переселенцев собрана, а основные здания возведены. Вопрос: можно ли теперь жить хотя бы относительно спокойно? Нет! Станция должна быть в постоянной готовности, поскольку ее могут уничтожить метеоритные дожди, мощнейшие солнечные вспышки, невиданные песчаные бури. Плюс учтем, что колонисты успели нажить себе врагов и среди живых созданий. Поэтому сохранить свой хрупкий мирок им будет совсем непросто.

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