| Главная· Трекер· Поиск· Правила· FAQ· Группы· Пользователи· Юзербары· Запрос· Доска почета· Топ 30 |
|
Регистрация
·
Вход
|
Cities: Skylines - Deluxe Edition [Repack] [RUS/ENG/Mult
|
|
Главная » Игры | Игровое видео » Игры для РС (раздачи) » Другие симуляторы | [] |
|
|
| Автор | Сообщение
|
|---|---|
Varggoth ® Пол: Стаж: 16 лет Сообщений: 11937 Репутация: 4 [+] [-]
|
Varggoth ·
Cities: Skylines - Deluxe Edition
•Год выпуска: 10 марта 2015 •Жанр: Градостроительный симулятор / 3D •Разработчик: Colossal Order •Издательство: Paradox Interactive •Платформа: PC •Версия игры: 1.0.7с oт 7 АПРЕЛЯ •Тип издания: Repack •Язык интерфейса: Русский, Английский, Немецкий, Французский, Испанский, Португальский, Польский •Язык oзвучки: Английский •Таблетка: Вшита (CODEX-fix) • Операционная система: Windows 7 / Windows 8 (только 64 бит) • Процессор: Intel Core 2 Duo, 3.0GHz or AMD Athlon 64 X2 6400+, 3.2GHz • Оперативная память: 3 Gb • Видеокарта: nVIDIA GeForce GTX 260, 512 MB or ATI Radeon HD 5670, 512 MB • Свободного места на жестком диске: 3 Gb Небо без границ! Это мир, в котором правила создаете вы. Cities: Skylines предлагает строить города мечты на простирающихся землях с домами до самых небес и крышесносящими архитектурными чудесами. Игра разрабатывается силами Colossal Order и наделена безграничными возможностями песочницы на огромных просторах с новыми путями развития ваших поселений. Cities: Skylines включает политическое воздействие на городскую жизнь: например, отдельные районы по-разному облагаются налогами. Все это, включая возможность модифицировать игру, представляет собой наиболее полную симуляцию градостроения. Вы ограничены только своим воображением, так возьмите брозды правления в свои руки и вперед на покорение неба.Торент перезалит. Игра обновлена до версии 1.0.7с 7 АПРЕЛЯ 2015 г. Кто ранее скачал, перехешируйтесьYs: The Oath in FelghanaYS OriginYs I & II Chronicles+Valkyria Chronicles update 3 oт 20 января 2015Phantom Breaker: Battle GroundsОбзор на Cities Skylines Список обновленийBugfixing-Patch 1.0.7c is LIVE7 АПРЕЛЯ - TOTALYMOO|TWITCH/PUGSIEANDMOO Greetings Chirpies! Easter is over, and so is the wait for the next patch for Cities: Skylines. As previously mentioned our core focus lies in solving the most common technical and accessibility issues some users are experiencing which should be clearly noticeable in this update. You might recognize some of these patch notes from previous threads, the reason being that we patched previously and then retracted it due to unexpected technical issues. Please note that if you run a heavily modded version of the game you might want to disable your mods and start a new city to ensure the vanilla game works properly - before you try running your modded city. We can not assume responsibility for the stability of your game when using mods but highly guarantee this practice (as well as regularly backing up your saves!) If you're experiencing issues with this patch please inform us in this thread so that we can easily monitor the severity and frequency of your problem. Patchnotes 1.0.7c (incl. 1.0.7b and 1.0.7) Fixed: disappearing custom assets should now show normally Modding: assembly version should now be ignored when loading a map Misc: Embedded mod information to save games (to help debugging and for future improvements) Asset editor: fixed an issue where dragging/rotating props may conflict Asset editor: fixed user-made LOD model getting overwritten by a generated one in some cases Asset editor: fixed problems sometimes occurring when rescaling models in the import window Localization: German loading tips improved Warning text added when enabling a mod Save to cloud box now remain checked if the loading was performed from a cloud save Japanese garden for everyone Added command line parameter "-limitfps x" to set a target fps Mac/Linux: Fixed custom assets not loading due to an invalid PNG format. Mac: Removed menu bar & docks in fullscreen mode Asset Editor: the default size of assets created from templates now matches the template size if loading props Asset Editor: fixed a case where the default textures may get corrupted and require to restart the game Asset Editor: already placed props can now be moved around and rotated in place (respectively using the left and right mouse click) when no tools are selected Asset Editor: fixed cases where LODs may not rotate with the building in the import panel Steam workshop: Steam fixed the workshop not being showing when in offline mode in the latest Steam client release (24 Mar) Locale: added LOADING text Misc: fixed a case where command line arguments may conflict Misc: removed an invalid key binding option Misc: Added screenshot shortcuts to rebindable input (default is F12 for normal screenshot and shift+F12 for hi-res screenshot, also local screenshots now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched and still the preferred method to take screenshots Misc: Info views panel added to the Escape chain so the last Escape press will close the info views now Misc: Save map does not show builtin and workshop maps any longer UI: Fixed arrows sprites not showing feedback when interacted with UI: Fixed color picker color not displaying in the right color space No more duplicate name error for identical names coming from different packages Paths can not be built inside elevated roads anymore Elevated roads can now be upgraded or changed direction if one-ways .ccs files displayed in red can now be selected in the load panel when trying to recover a failed save (when a save fails and attempt to preserve itself generating a .ccs file) French localization improved General audio improvements (should help address the sound stuttering issue with some sound cards) We'd like to thank you all for being patient with us in these times of post-launch funsies (we promise that's the professional term) and hope that we can continue working together to better Cities: Skylines one update at a time! Regards, The Cities: Skylines Team Patch 1.0.7b has arrived! 27 МАРТА - TOTALYMOO|TWITCH/PUGSIEANDMOO Greetings Chirpies! Our post-launch adventure continues as Colossal Order bravely trek down the gritty path of fixing bugs and solving issues. Today we are excited to bring you another (mainly) bug-fixing focused patch. As we're rolling out the update via steam it might take up to two hours, or so, for it to go live everywhere. Please re-start your steam or verify the game cache if the game does not automatically download the patch. You can see which version number you're running in the lower right corner of the main menu, if you're not sure that you've gotten it. 1.0.7b - Patch Notes Warning added when enabling a mod Save to cloud box now remain checked if the loading was performed from a cloud save Japanese garden for everyone Added command line parameter "-limitfps x" to set a target fps Mac/Linux: Fixed custom assets not loading due to an invalid PNG format. Mac: Removed menu bar & docks in fullscreen mode Asset Editor: the default size of assets created from templates now matches the template size if loading props Asset Editor: fixed a case where the default textures may get corrupted and require to restart the game Asset Editor: already placed props can now be moved around and rotated in place (respectively using the left and right mouse click) when no tools are selected Asset Editor: fixed cases where LODs may not rotate with the building in the import panel Steam workshop: Steam fixed the workshop not being showing when in offline mode in the latest Steam client release (24 Mar) Locale: added LOADING text Misc: fixed a case where command line arguments may conflict Misc: removed an invalid key binding option Misc: Added screenshot shortcuts to rebindable input (default is F12 for normal screenshot and shift+F12 for hi-res screenshot, also local screenshots now go to gameUserFolder/Screenshots) Steam screenshot feature is untouched and still the preferred method to take screenshots Misc: Info views panel added to the Escape chain so the last Escape press will close the info views now Misc: Save map does not show builtin and workshop maps any longer UI: Fixed arrows sprites not showing feedback when interacted with UI: Fixed color picker color not displaying in the right color space No more duplicate name error for identical names coming from different packages Paths can not be built inside elevated roads anymore Elevated roads can now be upgraded or changed direction if one-ways .ccs files displayed in red can now be selected in the load panel when trying to recover a failed save (when a save fails and attempt to preserve itself generating a .ccs file) french localization improved general audio improvements (should help address the sound stuttering issue with some sound cards) Once again we'd like to thank everyone who has taken their time to assist us in tracking and eliminating our technical issues. You're awesome. The rest of you... well you're pretty darn cool too! Regards, The Cities: Skylines Team Bugfixing-patch 1.0.6b from march 19 is here! Greetings Chirpies! Colossal Order have been hard at work and we're now ready to release the first post-launch patch for Cities: Skylines. The main theme of this patch, as you can see, is bug fixing! We have isolated and eliminated a large part of the most pressing technical issues, meaning this should get the game working for many who haven't been able to play before. As we're rolling out the update via Steam, it might take up to two hours, or so, for it to go live everywhere. Please restart your Steam client or Verify the game cache if the game does not automatically download the patch. You can see which version number you're running in the lower right corner of the main menu, if you're not sure that you've gotten it. 1.0.6 - Patch notes Windows: dependencies to the visual studio runtime have been removed. Addresses the issue where ColossalNative.dll would fail to load for users missing/having wrong msvcrt dlls. Windows/OSX: fixed an issue where some users would not have permissions to access an user folder Linux: fixed some cases where the first time launch would show the game half way out of the screen on dual monitors Linux: various runtime optimizations Linux: hopefully fixed the performance problems and the log spam, we were unable to reproduce that issue so this is a bit of a blindfolded fix Linux: added support for $XDG_DATA_HOME. If you are using a custom path for XDG and already played the game on that machine, you will need to manually move the user files from the default folder ~/.local/share/Colossal Order/Cities_Skylines to $XDG_DATA_HOME/Colossal Order/Cities_Skylines Mac/Linux: fixed a crash when selecting a building in the Asset importer All platforms: added some debug info which may be useful when trying to help users in trouble. All platforms: added support for -screen-height & -screen-width and lowered severity of argument error unsupported launch options so they would cause the new game button to be greyed. Modding API: fixed OnCalculateResidentialDemand, OnCalculateCommercialDemand and OnCalculateWorkplaceDemand to call their respective counterpart properly. Also fixed for office buildings calling industrial level up. Nerfed parks decreasing commercial demand Noad upgrade tool now works between two-way and one-way roads and right mouse-button changes direction of one-way roads Building effect radius is more accurate Added a Film grain slider in the Graphics options, like for the Tilt shift. (Users with the Disable Film Grain mod subscribed from Steam workshop and enabled will be notified with a "Console warning" when the game start and the game will automatically disable the mod and set the film grain amount to 0 so that no action from users is required apart from closing the Console panel). Added a chirper volume slider in the Audio options Intro screen can now be skipped with mouse click or key press. Fixed a case where an error would occur if the Source folder was not found while sharing a Mod to the workshop Fixed Publish workshop panel caption to not always show Savegame regardless which asset type was selected Removed the clicking sounds that could be heard on a quiet night during full moon and near the end of the loading screen Buildings uploaded to the workshop will now go to their respective tags automatically. (Buildings already on the workshop will not, we are currently investigating how to make it happen without users having to do anything about it) Fixed holding down mouse button and release over ui keeps some tools active Fixed tooltip stays visible when using shortcut to open area view Fxed parking spaces still working for burned down buildings. Fixed mouse raycast use normal mesh for burned down buildings. Removed airplane engine sound from unlockpanel... :p Fixed minor text issues in different languages Fixed wrong tree shadow alpha with pollution or water Fixed bulldozeing ship/airplane paths in map editor even when they are not visible Fixed pedestrian bridge color slightly wrong from far distance Please note: if your specific issue has not been fixed, it's on our to-do list. Do not worry! Huge thanks to everyone who has contributed to bug researching, reporting and helping us Regards, The Cities: Skylines Team Порядок установки1. Установить2. Играть Особенности игры- Городская политика: Набор управленческих рычагов над городом и разделение вектора развития по районам.- Городские районы: Вы можете на свое усмотрение именовать отдельные части города для разнообразия и самобытности. - Строительство дорог и городское зонирование. - Разлочивание зданий и служб. - Налогообложение: Тонкая настройка городского бюджета и служб, установка цен контрибуции на жилые, коммерческие и промышленные зоны для распределения территорий между наиболее и наименее востребованными зданиями. - Общественный транспорт: Стройте транспортную сеть в вашем городе с автобусами и железной дорогой (метро). - Внешние связи: Создайте условия для процветания промышленности и коммерции вместе с новыми клиентами в соседних городах. - Чудеса: топовый контент, к которому стремятся игроки. - Гигантские карты: Открывайте новые участки карты для дальнейшего роста ваших городов. - Симуляция водных потоков: Испытайте новый опыт в построении водной инфраструктуры. - Отполированная графика и в корне переработанный геймплей. - Инструментарий для создания модов: Встроенная возможность для поощрения пользовательского творчества. Особенности Repack-a- За основу взят Steam-Rip от DWORD- Ничего не вырезано / Не перекодировано - Присутствуют и разблокированы DLC: Preorder Pack Deluxe Pack - Пропатчено до версии v.1.0.7с oт 7 АПРЕЛЯ - Время установки 2 минуты Repack от xatab Смена языка в меню игры EЩЕ ИГРЫИгры для PCГорячие НовинкиАниме-игры Action Файтинги Шахматы RPG Aркады Логические игры (головоломки, pаззлы, викторины, карточные игры и пр.) Приключения и квесты Квесты в стиле "Поиск предметов" Стратегии Спортивные симуляторы Автосимуляторы и гонки Космические и авиасимуляторы Другие симуляторы Новогодние игры Action (Старые игры) Приключения и квесты (Старые игры) Стратегии (Старые игры) Agapan Alter A.I.L.A. Genesis Attack On Titan / Атака на Титанов Ballpoint Universe Bloody Streets / Кровавые улицы Breakout Invaders Canyon Capers Cat Game / Кошкина Игра Chain Of Retribution / Цепи Возмездия Chibiwa Chicken Invaders Ultimate Omelette: Thanksgiving Edition Claws and Feathers / Птичий переполох Corpse Party / Вечеринка мёртвых Crafting Story Dragon Dish / Драконовы Меры Dreaming Mary/Meчтающая Мари Epic Battle Fantasy 4 Expendabros / Неудержимые Final Fantasy Blackmoon Prophecy Plus Global Outbreak: Doomsday Edition Ghost School / Призрачная Школа Grimind GunHound Ex Halfway Ionball 2: Ionstorm Lovely Planet / Прекрасная Планета Mad Father / Безумный Отец Malevich Meltdown Mega World Smash Misao / Мисао Mutant Colossus from Outer Space Painted Heart / Окрашенное Сердце Rodina / Родина Sailor Moon Game Universe Sailor Moon RPG:Moon Child SAILOR MOON ANOTHER STORY 2 Seven Mysteries / Семь Тайн Shovel Knight Soccer Physics Super Time Force Ultra Taxi The Crooked Man / Kривой Человек The Fall Episode 1 Vampire Hunter D Vanish / Исчезнуть Vector Velocibox Vintage Year Witchworks/ Ведьма за работой |
|
Главная » Игры | Игровое видео » Игры для РС (раздачи) » Другие симуляторы |
Текущее время: 17-Дек 00:05
Часовой пояс: UTC + 2
Вы не можете начинать темы
Вы не можете отвечать на сообщения Вы не можете редактировать свои сообщения Вы не можете удалять свои сообщения Вы не можете голосовать в опросах Вы не можете прикреплять файлы к сообщениям Вы не можете скачивать файлы |